Don't Miss: How would the Affordable Care Act repeal impact indie devs?
"After all the talk about small business and creating jobs, anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy."
We're streaming some Mass Effect: Andromeda multiplayer today at 3PM EDT
Join us at 3PM EDT (12 PDT) for a close look at the best ways to die in the new Mass Effect: Andromeda
Blog: Deconstructing the music behind the dungeons in Link's Awakening
The dungeon music in Link's Awakening
is the subject of this deconstructing article, where we'll take a look in detail at a work of music and break it down into its disparate parts.
10,000 game projects have been funded through Kickstarter
In something of a milestone moment, 10,000 games projects have now been successfully funded through Kickstarter.
Battle.net is no more as Blizzard rolls out rebrand
World of Warcraft
developer Blizzard has laid the "Battle.net" brand to rest after two decades of service.
InXile founder Brian Fargo will retire once Wasteland 3 has shipped
"I look at my friends, they have a lot more spare time than I do. It's a very intense business. It's all encompassing. It seems like I should relax for a little bit."
Blog: How we created our typing adventure game, Epistory
A bit of a post-mortem, a bit of marketing article, a bit of art. Here's a retrospective on the development of our typing adventure game, Epistory
Blog: Living the dream - from video game player to successful creator
In this two-part blog post, I tell the story of how I became a successful indie developer, discussing funding, crowdfunding, recruiting developers, and more.
Animators Roundtable: The Mass Effect: Andromeda pile-on
"On a AAA project of this scope, most of the smaller cut scenes are never seen by the animators. Instead, you create a system for designers to use and trust the designers to script everything properly."
GameStop: Switch demand 'incredibly strong', Zelda attach rate 'almost 1:1'
GameStop's Tony Bartel said the company is seeing "incredibly strong" demand for Nintendo's newest console, sharing some notable (if vague) data the company has about how Switch games are selling.
Mad Catz is being delisted from the New York Stock Exchange
Peripheral maker Mad Catz has received notice the NYSE is working to have it removed from trading due to its "abnormally low" stock value, and the company says it will not appeal the process.
Amid falling earnings, GameStop chief says Switch has 'potential to be Wii-like'
GameStop today reported its earnings for the final quarter and the full 12 months of its 2016 fiscal year, and sales and profits are down across the board for the retail giant.
Take a look at how Blizzard decides which mods live and die
For game developers protecting intellectual property is no easy feat. But things can get complicated when trying to maintain a healthy modding community at the same time.
How do you make being a moral person a challenge? A look back at Deus Ex
Being good in the real world isn't easy, but video games tend to laud you with praise for doing it. But Deus Ex
has some design choices that may help you create moral ambiguity in your next game.
Video: How Respawn evolved the Titan combat in Titanfall 2
At GDC 2017, Respawn game designer Carlos Pineda speaks about how the studio balanced Titans in the game so that Titanfall 2
combat is satisfying -- whether players are fighting in robots or on foot.
Get a job: Disruptor Beam is hiring a Mobile Software Engineer
Disruptor Beam is on the lookout for a Mobile Software Engineer to join its Massachusets-based development studio and help create games for iOS, Android, and the web.
To recapture intimate horror, Resident Evil 7 devs looked to the '90s
"...we focused on how to make players experience horror in an intimate way." Jun Takeuchi explores how classic Resident Evil
horror influenced the latest game in the series.
Don't Miss: The deep voice of Darkest Dungeon has some advice on hiring voice talent
"The concept of Darkest Dungeon
grabbed me," says prolific voiceover artist Wayne June. He shares tips on hiring and working with voiceover talent.
Blog: Valuable but not profitable - A Garden Wars postmortem
can be summed up as a definitely-not-profitable project, that almost pays for itself in other ways. Here are the top 8 reasons why development was tougher than it should have been.
Join us as we continue our Deus Ex stream today at 3 PM ET
Tune into the Gamasutra Twitch channel today at 12 PM PT (3 PM ET) as we continue to rummage through Deus Ex
in search of game design gems.
YouTuber-driven game retailer Chrono nets $1M in funding
Online retailer Chrono.gg, which sells one game a day for a discounted price, has netted $1 million in funding.
Blog: The Mass Effect paradox - Love it, or hate them
Is it possible to respect developers while disliking some aspect of their work? Is criticism tantamount to disrespect? Why are we all so on edge after the release of Mass Effect: Andromeda
VRDC Fall is happening this September, and the call for talks is open!
The call for submissions to present at VRDC Fall 2017, happening in San Francisco September 21st & 22nd, will remain open through Friday, April 21 at 11:59 PT. That's roughly a month away!
Blog: Composing video game music to build suspense - Part 2
Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, touching on the implementation of jump scares, bumpers, and whooshes.
Phil Spencer: Microsoft 'very focused' on first-party development
Microsoft's head of Xbox, Phil Spencer, says the company is "very focused" on first-party development with the launch of Scorpio in sight.