This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
A question I hear pretty often is, "What is a meta-game?". There are two pretty similar but also quite distinct and different answers which we're going to talk about.
This blog post asks some questions about the relationship between developer and streamer, the cash flow between them, and the cash flow in the entire system including platforms like Twitch and YouTube, advertisers, and viewers.
Game composer Winifred Phillips discusses ways for new game composers to achieve their first professional gig. Article includes advice regarding the preparation of demo reels, strategies for effective networking, and a list of links and resources.
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation, and the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and a plethora of other neat things.
Mobile games are a hits-driven business. This is at odds with good public relations campaigns, which thrive on consistency. Here's a brief explainer on how to create a sustainable PR program around a mobile game's development, broken out in 3 phases.
GDC 2019 is in a month and it's a time for many indie developers to network and pitch their games to investors. Rebekah Saltsman owns 51% of Finji, which makes and publishes indie games. She has a decade of experience listening to and making pitches and i
This week, we got a chance to talk to Zack from Mega Cat Studios to talk about developing retro games for new consoles, marketing physical games in the digital age, and how they’ve built their die-hard community of retro fans.
If you were ever interested in the behind the scene numbers of a small gaming blog's Patreon, then I'm going to open up my wallet and show you everything that's in it.
In the following essay, the leading technical artist of Nekki’s Russian development partner Banzai Games, Roman Tersky, describes the rendering process and the materials used for the characters' equipment in the mobile game Shadow Fight 3.
Bioshock Infinite A game which was supposed to be the end of the Bioshock series, but does it really do justice to its predecessors?