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February 18, 2019
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Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

US labor organization AFL-CIO urges game developers to unionize in open letter 11
by Alissa McAloon [02.15.19]
“This is a moment for change. It won't come from CEOs. It won't come from corporate boards. And, it won't come from any one person," says the AFL-CIO's Liz Shuler.
Production, Console/PC

Bayonetta 2 game director Yusuke Hashimoto has left Platinum Games  
by Chris Kerr [02.15.19]
Hashimoto broke the news on Twitter, with the announcement coming just a couple of days after Nintendo confirmed Bayonetta 3 was still in development during its latest Nintendo Direct.
Business/Marketing, Production, Console/PC

Video: Concrete practices to be a better game dev leader  
by Staff [02.14.19]
At GDC 2012 Bungie's Brian Sharp gives a great talk about how to lead well by doing two things: communicating effectively and maintaining perspective.
Production, Console/PC, Indie, Video, Vault

Don't Miss: Common problems when translating games into Japanese  
by Clyde Mandelin [02.14.19]
A game dev friend of mine hired a translation agency to translate his latest game into Japanese. I skimmed through it to make sure everything was okay… and it turned out to be a sheer disaster.
Production, Console/PC

BOY, God of War won big at the DICE Awards
by Kris Graft [02.14.19]
At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica’s God of War.
Audio, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet


Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Simon Carless [02.17.19]
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Behind the Scenes of A Game Blogger’s Patreon  
by Michael Heron [02.15.19]
If you were ever interested in the behind the scene numbers of a small gaming blog's Patreon, then I'm going to open up my wallet and show you everything that's in it.
Business/Marketing, Production, Serious

Rendering process in Shadow Fight 3 1
by Roman Tersky [02.15.19]
In the following essay, the leading technical artist of Nekki’s Russian development partner Banzai Games, Roman Tersky, describes the rendering process and the materials used for the characters' equipment in the mobile game Shadow Fight 3.
Design, Production, Art, Smartphone/Tablet

Kliuless #23: Company Strategy & Ownership Model  
by Kenneth Liu [02.14.19]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR

Core, Focus & Power - A Game Design Methodology  
by Adrian Novell [02.13.19]
This essay introduces a methodology towards designing games that portray a very clear and tangible intent, that are elegant to play and enjoyable to develop.
Design, Production

What is CQ, and why should the Games Industry care?  
by Tina (Christine) Merry [02.13.19]
Cultural intelligence (CQ) is the ability to relate and work effectively across cultures. This blog post discusses how developing CQ can lead to designing and producing better video games.
Business/Marketing, Design, Production


Wizards of the Coast — Renton, Washington, United States
[02.13.19]
Senior Software Engineering Lead
Senior Software Engineering Lead

Insomniac Games — Burbank, California, United States
[02.13.19]
Director, Production Management
We are looking for a Director, Production Management for Insomniac Games

Insomniac Games — Burbank, California, United States
[02.13.19]
Director, Quality Assurance
We are looking for a Director, Quality Assurance for

Deep Silver Volition — Champaign, Illinois, United States
[02.13.19]
Senior Project Manager


Sony PlayStation — San Mateo, California, United States
[02.11.19]
Sr. Program Manager
The Sr. Program Manager reports into the Platform Planning & Management (PPM) department’s Business Operations team and is primarily focused on “Go to Market” and in-life project management, communications & operations around the launch & updates of platform products and features. These programs are typically platform initiatives which vary in scope and subject matter, ranging from incremental feature planning through to new hardware and software releases. The PPM team works with a broad global set of internal and external teams responsible for all aspects of product planning and development in the PlayStation family. As such, the ideal candidate has direct experience of platform planning and/or managing projects in a global digital media entertainment environment (gaming experience/interest strongly desired).

Sony PlayStation — San Mateo, California, United States
[02.11.19]
Sr. eSports Manager (Competitive Gaming Content)
Competitive Gaming is an exciting and burgeoning space within the landscape of gaming. As one of the leaders of the gaming industry, PlayStation is focused on the esports business both regionally and globally as a part of the strategic outlook on the future of gaming. The Sr. eSports Manager (Competitive Gaming Content) will be a senior member of this initiative, responsible for not only assisting in the creation of the overall strategy, but heavily in its execution. This position will touch all aspects of the initiative; however, the focus will be on developing and managing the content creation and curation for an esports/competitive gaming hub or destination. This person will also help to build the overall infrastructure, determining and allocating resource needs, global/ regional, cross-functional partnership and advocacy.

Big Blue Bubble Inc. — London, Ontario, Canada
[01.21.19]
Senior Game Producer