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Get a job: Avakin Life dev Lockwood Publishing is hiring a Backend Engineer  
by Staff [12.11.18]
Nottingham-based Lockwood Publishing is looking for a backend coder with experience in golang, python or java to help develop the backend of Avakin Life.
Programming, Recruitment

Blog: How Tom Clancy's The Division manages AI online  
by Gamasutra Community [12.11.18]
In the second part of my series on The Division, I explain how the online systems manage the AI characters in-game.
Design, Programming, Console/PC

UBM India announces the premiere edition of Game Development and Design Conference
by UBM India [12.11.18]
UBM India has announced the premiere edition of Game Development and Design Conference (GDDC) slated for February 21st-22nd 2019 in Pune.
Audio, Business/Marketing, Design, Programming, Production, Art

How to get started with game programming
by Ben Wasser [12.11.18]
This post digs into the rather unconventional approach to learning to code that worked for us (and might even work for you?).
Programming, Production, Console/PC

Get a job: The team at Hi-Rez Studios is hiring a Lead Gameplay Programmer  
by Staff [12.10.18]
Hi-Rez Studios is immediately hiring an experienced Lead Programmer to work at its studio in Alpharetta, Georgia on Paladins.
Programming, Recruitment

Catch new & classic GDC talks broadcasting live on the GDC Twitch channel  
by Staff [12.10.18]
The official Game Developers Conference Twitch channel has begun broadcasting gems from the GDC Vault of game development talks, roundtables, and postmortems, and you can tune in live now to watch!
Audio, Video, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Taking State Transitions in Vulkan and Direct3D12 under Control: a Diligent Approach  
by Egor Yusov [12.11.18]
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
Programming, Console/PC, Smartphone/Tablet

Dynamic music in a hurry - creating an adaptive music system for Oshka  
by adrian tosello [12.11.18]
In Oshka, an endless Matryoshka doll stacker for iOS devices, we wanted to create a gameplay-adapting music system that matched the Russian folk aesthetic of the game. In this article I’ll describe the design process and code that makes the system tick.
Audio, Design, Programming

Making of a indie horror game  
by Arjun Sankhala [12.11.18]
Day first of making a indie horror game - downloading the assets
Design, Programming, Production, Art, Indie, Smartphone/Tablet

Desert Child: How I Faked Everything and Hopefully Got Away with It - A Tragedy in 3(D) Acts  
by GameMaker Studio [12.11.18]
Oscar Brittain and Akupara Games are releasing Desert Child on Switch, Xbox, PlayStation 4, and Steam December 11! Oscar hit us with the following tech blog on how he 'faked' his striking 3D look in the game.
Design, Programming, Indie

How Tom Clancy's The Division Manages AI Online  
by Tommy Thompson [12.10.18]
In part 2 of my series on The Division, I explain how the online systems manage the AI characters in-game.
Design, Programming, Console/PC

A Team-Oriented Approval Process  
by Timothy Ryan [12.10.18]
How well the team works out creative differences is discernible in the end product. Quality suffers when the team cannot balance the input of many personalities. This can be tackled with a team-oriented approval process.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Smartphone/Tablet


Miami University — Oxford, Ohio, United States
[12.11.18]
Armstrong Assistant Professor or Lecturer in Game Development


Game Changer — Remote Work From Anywhere, Kansas, United States
[12.11.18]
Mobile Game Programmer


Lockwood Publishing — Nottingham, England, United Kingdom
[12.11.18]
GO Backend engineer
GO backend engineer

Ubiquity6 — San Francisco, California, United States
[12.10.18]
Augmented Reality Prototyper
We are looking for a developer with experience rapidly building games or other complex experiences in Unity, Unreal or Javascript. 3D experience is strongly preferred.

Soulbound Studios — Bellevue, Washington, United States
[12.10.18]
Gameplay Programmer


Deep Silver Volition — Champaign, Illinois, United States
[12.10.18]
Mid/Senior Multiplayer Programmer


Take-Two Interactive — Westwood, MA, Massachusetts, United States
[12.10.18]
Senior Gameplay Systems Designer


Hi-Rez Studios — Alpharetta, Georgia, United States
[12.10.18]
Lead Gameplay Programmer
Hi-Rez Studios is immediately hiring an experienced Lead Programmer to work at our studio on Paladins in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Paladins & Tribes: Ascend,; as we embark on exciting new online game projects.

The Behemoth — San Diego, California, United States
[12.10.18]
Experienced Network Programmer


innogames — Hamburg, Germany
[12.10.18]
Software Developer for Warlords