Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 18, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Watch System Era's Brendan Wilson break down the making of Astroneer  
by Bryant Francis [02.15.19]
System Era co-founder Brendan Wilson dropped by the GDC Twitch channel to discuss the making of Astroneer.
Design, Programming, Console/PC, Video

Get a job: Nintendo, Wizards of the Coast, and more are hiring now!  
by Staff [02.15.19]
Here are just some of the companies looking to fill positions in programming, marketing, and more on the Gamasutra Job Board.
Business/Marketing, Programming, Recruitment

Blog: Rendering process in Shadow Fight 3 1
by Gamasutra Community [02.15.19]
Here's an explanation of the rendering process and the materials we used for our character equipment in the mobile game Shadow Fight 3.
Design, Programming

Peek under the hood of Ubisoft's AI assistant for players at GDC 2019  
by Staff [02.15.19]
Ubisoft has designed its own AI-driven assistant specifically for video game players, and you can get a firsthand look at how it works when you come to GDC 2019 in San Francisco next month!
Design, Programming, Console/PC, GDC

BOY, God of War won big at the DICE Awards
by Kris Graft [02.14.19]
At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica’s God of War.
Audio, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet


Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Simon Carless [02.17.19]
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

What Developers Need to Know about Making a Management/Simulator  
by Chris McAulay [02.12.19]
A look into the programming and development behind management and simulator games. This start by looking at how to jump into the genre, make it flow correctly, and what you will learn along the way.
Design, Programming, Console/PC, Indie

Thunderballs VR - #2 - Friends and Physics  
by Daniel Yawitz [02.11.19]
The second post in a series that chronicles the development of Thunderballs VR by Megafauna
Design, Programming, Production, Indie, VR

Mesmer DevBlog: Swaying others  
by Peter Wingaard Meldahl [02.11.19]
There are those in life who are just way better than others at making people do what they want. But how to express this in games? Resources and influence are the core of Mesmer. I will go into the process of swaying individuals today.
Design, Programming, Indie

Sonar Beat: Basics of a unique rhythm game 1
by Miguel Valles Susin [02.11.19]
How we merged musical and arcade mechanics into one solid, innovative experience
Audio, Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet

"Programmer Art"​ in Unity - 7 Techniques to Achieve Impressive Visuals Without an Artist  
by Divij Sood [02.08.19]
"Programmer art" refers to the laughable placeholder art often used before an artist works on the game. However, there is a LOT that a programmer can do to improve the visual fidelity of a game project - here's everything I learned in a few months.
Programming, Serious, Indie


Boston Dynamics — Waltham, Massachusetts, United States
[02.15.19]
Software Engineer


Skydance Interactive — Marina Del Rey, California, United States
[02.14.19]
Lead Engineer
Skydance Interactive is looking for a Lead Engineer for our game series based on The Walking Dead

The Behemoth — San Diego, California, United States
[02.14.19]
Experienced Network Programmer
Experienced Network Programmer

Funcom — Oslo, Norway
[02.14.19]
Tools Programmer


Funcom — Oslo, Norway
[02.14.19]
Technical Animator


Funcom — Oslo, Norway
[02.14.19]
Gameplay Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[02.13.19]
Visual Effects (VFX) Artist


Wizards of the Coast — Renton, Washington, United States
[02.13.19]
Sr Software Engineer
Sr Software Engineer

Wizards of the Coast — Renton, Washington, United States
[02.13.19]
Lead Software Engineer
Lead Software Engineer

Wizards of the Coast — Renton, Washington, United States
[02.13.19]
Senior Software Engineering Lead
Senior Software Engineering Lead