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Key art for Capcom's Dragon's Dogma II.
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Programming
Deep Dive: Conquering hardware hurdles to port Kingdom Come: Deliverance to Switch
Deep Dive: Conquering hardware hurdles to port Kingdom Come: Deliverance to Switch
'Extra computations are an unaffordable luxury.'
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Zhanna Goranskaya
Apr 16, 2024
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6 Min Read
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Programming
Demystifying 3D Character Rigging for Games
Demystifying 3D Character Rigging for Games
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Hannah George
Apr 5, 2024
16 Min Read
Zelda holds the Master Sword.
Audio
Did you know Tears of the Kingdom has 'a physics engine for sound'?
Did you know Tears of the Kingdom has 'a physics engine for sound'?
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Bryant Francis
Apr 4, 2024
12 Min Read
Link rides a glider in The Legend of Zelda: Tears of the Kingdom.
Programming
How Nintendo did the impossible with Tears of the Kingdom's physics system
How Nintendo did the impossible with Tears of the Kingdom's physics system
by
Bryant Francis
Apr 3, 2024
10 Min Read
Link draws his bow while leaping in the air.
Design
Player 'stunts' in Breath of the Wild gave Nintendo 'confidence' to push boundaries in Tears of the Kingdom
Player 'stunts' in The Legend of Zelda: Breath of the Wild gave Nintendo "confidence" to push boundaries in Tears of the Kingdom
by
Bryant Francis
Apr 3, 2024
4 Min Read
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Programming
ChipWits, the game that taught a generation how to code, is back
ChipWits, the game that taught a generation how to code, is back
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John Harris
Apr 2, 2024
24 Min Read
Programming
Unity sees WebGPU as a growing market for game development
Unity sees WebGPU as a growing market for game development
Apr 2, 2024
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3 Min Read
by
Bryant Francis
Design
Jordan Mechner recounts the tale of creating Karateka from home
Jordan Mechner recounts the tale of creating Karateka from home
Mar 29, 2024
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6 Min Read
by
Imran Khan
Design
IGF 2024 Winners on creating Venba, Rhythm Doctor, and more
IGF 2024 Winners on creating Venba, Rhythm Doctor, and more
Mar 29, 2024
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8 Min Read
by
Danielle Riendeau
Programming
Square Enix is testing AI-driven fictional language generation
Square Enix is testing AI-driven fictional language generation
Mar 29, 2024
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5 Min Read
by
Bryant Francis
Design
Why is Black hair so difficult for video games to get right? This 3D artist explains
Why is Black hair so difficult for video games to get right? This 3D artist explains
Mar 28, 2024
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7 Min Read
by
Alessandro Fillari
Business
We asked indies at Day of the Devs how to survive the game industry hellscape
We asked indies at Day of the Devs how to survive the game industry hellscape
Mar 26, 2024
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9 Min Read
by
Chris Kerr
Production
AI NPC chat is like VR: probably cool but certainly niche
AI NPC chat is like VR: probably cool but certainly niche.
Mar 25, 2024
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7 Min Read
by
Oscar Barda
Programming
How Spider-Man 2's traversal physics sling a faster superhero fantasy
How Spider-Man 2's traversal physics sling a faster superhero fantasy
Mar 21, 2024
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4 Min Read
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Alessandro Fillari
Programming
Why (and how) you should leave Unity and Unreal to make your own engine
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Mar 20, 2024
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5 Min Read
by
Michael Higham
Programming
Owlchemy Labs CEO Andrew Eiche thinks devs should be bullish about AI
Owlchemy Labs CEO Andrew Eiche thinks devs should be bullish about AI
Mar 8, 2024
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8 Min Read
by
Bryant Francis
Programming
Alan Wake 2 was 'the right time' for Remedy to invest in live-action video, says Sam Lake
Alan Wake 2 was 'the right time' for Remedy to invest in live-action video, says Sam Lake
Feb 27, 2024
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3 Min Read
by
Bryant Francis
Extended Reality
Some players have spent over 250 hours in Asgard's Wrath 2
Some players have spent over 250 hours in Asgard's Wrath 2
Feb 23, 2024
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2 Min Read
by
Bryant Francis
Business
Baldur's Gate 3 and Marvel's Spider-Man 2 big winners at 27th Annual DICE Awards
Baldur's Gate 3 and Marvel's Spider-Man 2 big winners at 27th Annual DICE Awards
Feb 19, 2024
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2 Min Read
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Chris Kerr
Sponsored Content
Real-time game telemetry at 2K Games using AWS and Rockset
Real-time game telemetry at 2K Games using AWS and Rockset
Feb 28, 2024
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1 Hr View
Art
Game developers, don't give up on your bad sketches
Game developers, don't give up on bad sketches
Feb 7, 2024
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7 Min Read
by
Bryant Francis
Programming
To Mod or Not to Mod: Why The Future of Gaming is User Generated
To Mod or Not to Mod: Why The Future of Gaming is User Generated
Jan 12, 2024
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Design
Game Developer's 2023 wrap-up: Indie developers name their unsung heroes of the year
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Joel Couture
Design
Realtime rendering with OpenGL: a student's perspective (week seven)
Realtime rendering with OpenGL: a student's perspective (week seven)
Dec 18, 2023
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Josh Church
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Rolling Pixels: Looping Fiasco
Rolling Pixels: Looping Fiasco
Dec 18, 2023
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Jahmal Brown
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It's official: E3 is dead
Dec 12, 2023
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Chris Kerr
Art
Realtime Rendering With OpenGL – A Students Perspective (Week 4)
Realtime Rendering With OpenGL – A Students Perspective (Week 4)
Dec 12, 2023
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3 Min Read
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Josh Church
Audio
Filling in the dotted line: bezier curves and creative pride
Filling In The Dotted Line: Bezier Curves and Creative Pride
Dec 12, 2023
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7 Min Read
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Aidan Barrett
Art
Realtime Rendering With OpenGL: A Students Perspective (Week 3)
Realtime Rendering With OpenGL: A Students Perspective (Week 3)
Dec 11, 2023
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Josh Church
Programming
Creating Natural AI
Creating Natural AI
Dec 11, 2023
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6 Min Read
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Zachery McCurtain
Art
Using Vertex Animation Texture for Complex Visual Effects
Using Vertex Animation Texture for Complex Visual Effects
Dec 8, 2023
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Oleksandr Horiuk
Art
How should face models be compensated in video games?
How should face models be compensated in video games?
Dec 8, 2023
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Bryant Francis
Programming
Deep Dive: Creating and fine tuning the save system of
Shadow Gambit
Deep Dive: Creating and fine tuning the save system of
Shadow Gambit
Dec 6, 2023
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The Art to Programming Conversation
The Art to Programming Conversation
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Designing a New Sub-Genre
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Omar Mohammed
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Latest News
Key art for Capcom's Dragon's Dogma II.
Business
Capcom raises revenue goals in wake of Dragon's Dogma II's smash success
Capcom raises revenue goals in wake of Dragon's Dogma II's smash success
by
Justin Carter
Apr 25, 2024
1 Min Read
The People Can Fly offices in Poland
Production
Outriders developer People Can Fly has canned Project Dagger
Outriders developer People Can Fly has canned Project Dagger
by
Chris Kerr
Apr 25, 2024
2 Min Read
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Design
Making the berry sweet return to Celeste on its sixth anniversary
Making the berry sweet return to Celeste on its sixth anniversary
by
Joel Couture
Apr 25, 2024
4 Min Read
The People Can Fly offices in Poland
Production
Outriders developer People Can Fly has canned Project Dagger
Outriders developer People Can Fly has canned Project Dagger
by
Chris Kerr
Apr 25, 2024
2 Min Read
Key art for Against the Storm. An anthropomorphized Beaver and Lizard look up at the image of a mask floating over a volcano.
Production
How the small team behind Against the Storm kept scope in check
How the small team behind Against the Storm kept scope in check
by
Bryant Francis
Apr 25, 2024
5 Min Read
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player using a handheld device
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How handheld gaming has become more complex – and more lucrative
How handheld gaming has become more complex – and more lucrative
Apr 24, 2024
Design
The Six Stages of Player Rationality
The Six Stages of Player Rationality
Apr 19, 2024
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