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December 12, 2018
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Catching up with indie studio Tomorrow Corporation
by John Harris [12.12.18]
The members of Little Inferno and Human Resources Machine dev Tomorrow Corporation helped define the indie movement of the mid-2000s. We pick their brains and see what they're up to today.
Design, Production, Console/PC, Indie, Video

Devs explore what did and didn't work in their text-driven IF Comp games  
by Alissa McAloon [12.10.18]
Postmortems of this year's entries include reflections on topics like presentation, user experience, creative process, narrative structure, puzzles, and more.
Console/PC, Indie

Video: Reaching new audiences with Cosmic Top Secret  
by Staff [12.11.18]
In this GDC talk, the developers behind Cosmic Top Secret share concrete suggestions about reaching new kinds of audiences based on their experience combining film and games.
Design, Indie, Video

Survey shows devs are more concerned over Steam's algorithm 14
by Emma Kidwell [12.10.18]
Indie dev Lars Doucet published a survey earlier today reaching out to fellow devs across the world spanning different communities on their opinions about the Steam storefront.
Business/Marketing, Console/PC, Indie

Best of 2018: Reversing the sunk cost fallacy - Devs recount regrettable cuts 2
by Richard Moss [12.10.18]
"We should abandon that feature, even though we've sunk so much time and effort into it!" Sometimes this is the right call, but other times, maybe not -- as these dev stories suggest.
Design, Production, Console/PC, Indie

Catch new & classic GDC talks broadcasting live on the GDC Twitch channel  
by Staff [12.10.18]
The official Game Developers Conference Twitch channel has begun broadcasting gems from the GDC Vault of game development talks, roundtables, and postmortems, and you can tune in live now to watch!
Audio, Video, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: Smash That Punch-Out, Hard  
by Gamasutra Staff [12.09.18]
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a looks at the latest acclaimed Smash Bros. game, & a multitude of other neatness.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Opinion: It's 'Store Wars' in the 21st century 3
by Joost van Dreunen [12.05.18]
In this opinion piece, SuperData Research founder Joost van Dreunen examines the new digital store rivalries between Steam, Epic and a host of others - who will reign supreme?
Business/Marketing, Design, Production, Console/PC, Indie



Resources for Video Game Music Composers: The Big List  
by Winifred Phillips [12.11.18]
Game composer Winifred Phillips presents an annual resource list for game composers. Included: game music concert tours for inspiration, communities and forums for advice, popular software tools, and conferences/academia resources for advanced learning.
Audio Console/PC Indie Social/Online Smartphone/Tablet VR

Making of a indie horror game  
by Arjun Sankhala [12.11.18]
Day first of making a indie horror game - downloading the assets
Design Programming Production Art Indie Smartphone/Tablet

Desert Child: How I Faked Everything and Hopefully Got Away with It - A Tragedy in 3(D) Acts  
by GameMaker Studio [12.11.18]
Oscar Brittain and Akupara Games are releasing Desert Child on Switch, Xbox, PlayStation 4, and Steam December 11! Oscar hit us with the following tech blog on how he 'faked' his striking 3D look in the game.
Design Programming Indie

Comic Book Antics  
by Gregory Pellechi [12.10.18]
Video games owe a lot to comic books, not just because they’re both part of nerd culture but because they’re both visual mediums doing storytelling. Here are some lessons we can learn from comic books and Stan Lee when it comes to game writing.
Design Console/PC Serious Indie

How to build world and tell stories in VR - Part 2  
by Michela Rimensberger [12.10.18]
In the first part of 'how to build worlds and tell stories in VR' we emphasized on the aspects of worldbuilding order to create a consistent self-contained fantasy universe. This part sheds light on VR specific difficulties and how to tackle them.
Design Console/PC Indie VR


Jade Ember Studios — Boulder, Colorado, United States
[12.11.18]
Level Designer


Miami University — Oxford, Ohio, United States
[12.11.18]
Armstrong Assistant Professor or Lecturer in Game Development


Playful Corp — McKinney, Texas, United States
[12.11.18]
UI Designer


Playful Corp — McKinney, Texas, United States
[12.11.18]
FX Artist


Toadman Interactive — Berlin, Germany
[12.11.18]
Senior Game Designer
Senior Game Designer for Hardcore Game

Soulbound Studios — Bellevue, Washington, United States
[12.10.18]
Gameplay Programmer


The Behemoth — San Diego, California, United States
[12.10.18]
Marketing Coordinator


Velan Studios — Troy, New York, United States
[12.10.18]
Lead Producer


Petroglyph Games — Las Vegas, Nevada, United States
[12.09.18]
Sr. Technical Artist - Rigger, Command and Conquer
Petroglyph is seeking an experienced tech artist to join our roster to work on our upcoming AAA titles which currently include a Conan strategy game, and the Command & Conquer series. Become a part of Petroglyph and join in on all the fun!

CI-VS — Henderson, Nevada, United States
[12.05.18]
Technical Lead