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February 18, 2019
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Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, Video

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: How to invite player creativity through game mechanics  
by Staff [02.13.19]
At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative!
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Come to GDC and see how VR was used to build a 'micro-amusement park'  
by Staff [02.13.19]
Last year the team at Two Bit Circus opened an innovative interactive 'micro-amusement park' in L.A. that's full of wild VR experiences, and now they're coming to GDC 2019 to show you how they did it!
Business/Marketing, Design, GDC

Learn how machine learning can help you make better games at GDC 2019  
by Staff [02.12.19]
Machine learning is changing the way we make games, and GDC 2019 the place to be if you want to better understand how ML can be applied across different disciplines to help you build better games!
Design, Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies  
by Gamasutra Staff [02.10.19]
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: Grabbing objects in VR with Unity3D  
by Gamasutra Community [02.07.19]
There are several ways to solve object grabbing in VR with Unity3D but all have some kind of issue. This blog post summarize different approaches and propose a better one.
Programming

Get an inside look at the making of Sony's PSVR hit Astro Bot at GDC 2019!  
by Staff [02.06.19]
Sony's PSVR game Astro Bot Rescue Mission is lauded as one of the best VR platformers to date, and at GDC 2019 next month some of its lead developers will show you exactly how they pulled it off!
Design, GDC



Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Simon Carless [02.17.19]
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Can states tax violent video games?  
by Brandon Huffman [02.15.19]
Recently, a lawmaker in Pennsylvania proposed a law to tax the sale of video games rated M or AO by ESRB at 10%. Can states legally do this?
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Kliuless #23: Company Strategy & Ownership Model  
by Kenneth Liu [02.14.19]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Thunderballs VR - #2 - Friends and Physics  
by Daniel Yawitz [02.11.19]
The second post in a series that chronicles the development of Thunderballs VR by Megafauna
Design Programming Production Indie VR

An improved way of grabbing objects in VR with Unity3D  
by Daniel Estrella [02.05.19]
There are several ways to solve object grabbing in VR with Unity3D but all have some kind of issue. This blog post summarize different approaches and propose a better one.
Programming VR


Skydance Interactive — Marina Del Rey, California, United States
[02.14.19]
Lead Engineer
Skydance Interactive is looking for a Lead Engineer for our game series based on The Walking Dead

Skydance Interactive — Marina Del Rey, California, United States
[02.14.19]
Sr. Character Artist
Skydance Interactive is looking for a talented Senior Character Artist to join our small knit studio. Our ideal candidate will be well-versed in all aspects of character modeling development and will serve as a mentor to other artist.

MindForge a Division of International Risk Management Institute — Columbus, Ohio, United States
[02.14.19]
Unity Engineer


Insomniac Games — Burbank, California, United States
[02.13.19]
Outsourcing Manager
Insomniac Games is looking for an Outsourcing Manager

Insomniac Games — Burbank, California, United States
[02.13.19]
Director, Production Management
We are looking for a Director, Production Management for Insomniac Games

Insomniac Games — Burbank CA or Durham NC, California, United States
[02.13.19]
Mid to Senior Engine Programmer (Tools)
Mid to Senior Engine Programmer (Tools)

Insomniac Games — Burbank, California, United States
[02.13.19]
Director, Quality Assurance
We are looking for a Director, Quality Assurance for

Insomniac Games — Burbank, California, United States
[02.13.19]
Director, Animation Management
Insomniac Games is looking for a Director, Animation Management in our CA studio

Insomniac Games — Burbank, California, United States
[02.13.19]
Director, Art Management
We are looking for a Director, Art Management for Insomniac Games

Insomniac Games — Burbank, California, United States
[02.13.19]
Director, Audio Management
Insomniac Games is looking for a Director, Audio Management