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December 12, 2018
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Catching up with indie studio Tomorrow Corporation
by John Harris [12.12.18]
The members of Little Inferno and Human Resources Machine dev Tomorrow Corporation helped define the indie movement of the mid-2000s. We pick their brains and see what they're up to today.
Console/PC, Indie, Design, Production, Video

Video: Reaching new audiences with Cosmic Top Secret  
by Staff [12.11.18]
In this GDC talk, the developers behind Cosmic Top Secret share concrete suggestions about reaching new kinds of audiences based on their experience combining film and games.
Indie, Design, Video

Get a job: Avakin Life dev Lockwood Publishing is hiring a Backend Engineer  
by Staff [12.11.18]
Nottingham-based Lockwood Publishing is looking for a backend coder with experience in golang, python or java to help develop the backend of Avakin Life.
Programming, Recruitment

Mobile app demo platform AppOnboard raises extra $15M in funding  
by Emma Kidwell [12.11.18]
AppOnboard, a mobile app demo and analytics platform for developers, announced that it has raised $15M in a new round of funding led by Breakaway Growth, for a total of $30M raised this year.
Smartphone/Tablet, Business/Marketing

Watch Greg Kasavin discuss the development of Supergiant Games' Hades 1
by Bryant Francis [12.11.18]
Supergiant Games creative director Greg Kasavin sits down with the GDC team to discuss the design and process that drive the making of Hades, the company's new Early Access title.
Console/PC, Design, Video

Best of 2018: The great video game exodus 45
by Simon Parkin [12.11.18]
Video game developers are leaving the industry at a steady rate after 3-6 years of work. Why?
Console/PC, Business/Marketing

Ubisoft ends automatic bans for offensive language in Rainbow Six Siege  
by Alissa McAloon [12.11.18]
The company says it’s making the switch to more hands-on anti-toxicity measures by pairing chat filters with human moderation.
Console/PC, Social/Online

Blog: How Tom Clancy's The Division manages AI online  
by Gamasutra Community [12.11.18]
In the second part of my series on The Division, I explain how the online systems manage the AI characters in-game.
Console/PC, Programming, Design

Amy Hennig to be honored with Lifetime Achievement Award at GDC 2019!  
by Staff [12.11.18]
Organizers of the 19th Annual Game Developers Choice Awards will be honoring esteemed writer and director Amy Hennig (Uncharted series, Soul Reaver) with the Lifetime Achievement Award at GDC 2019!
Console/PC, GDC

Tim Schafer, Amy Hennig among inaugural speakers confirmed for DICE 2019  
by Emma Kidwell [12.11.18]
The 2019 DICE Summit will be held February 11th to the 13th at the Aria Resort & Casino Las Vegas, where four speakers have been confirmed to discuss the theme of trailblazers. 
Console/PC, Business/Marketing

Sea of Thieves devs share automated testing tips at GDC 2019  
by Staff [12.11.18]
Hey game makers, at the 2019 Game Developers Conference in March the Sea of Thieves devs will show you how they found success using automated testing techniques from day one!
Console/PC, Production

UK Parliament launches inquiry into 'immersive and addictive' tech  
by Chris Kerr [12.11.18]
The inquiry will touch on various topical issues such as the future of eSports in the UK, the wider uses of gamification, and the potential links between gaming and gambling.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Chat with Supergiant Games' Greg Kasavin about making Hades at 1PM ET  
by Bryant Francis [12.11.18]
Jump in for a conversation with Supergiant Games' Greg Kasavin starting at 1PM ET on the GDC Twitch channel.
Console/PC, Design, Video

Blog: Building a team-oriented approval process  
by Gamasutra Community [12.11.18]
How well the team works out creative differences is discernible in the end product. Quality suffers when the team cannot balance the input of many personalities.
Design, Production

UBM India announces the premiere edition of Game Development and Design Conference
by UBM India [12.11.18]
UBM India has announced the premiere edition of Game Development and Design Conference (GDDC) slated for February 21st-22nd 2019 in Pune.
Programming, Art, Audio, Design, Production, Business/Marketing

Report: Super Smash Bros. Ultimate launch sales top 1.3M in Japan  
by Chris Kerr [12.11.18]
A preliminary sales estimate from Famitsu claims Super Smash Bros. Ultimate has already surpassed 1.3 million sales in Japan.
Console/PC, Business/Marketing

Sledgehammer Games co-founder Glen Schofield has left Activision  
by Chris Kerr [12.11.18]
The news might come as a surprise to some, given it's only been a few months since Schofield announced he'd be departing Sledgehammer to take on new "executive duties" within Activision. 
Console/PC, Production, Business/Marketing

Blog: Why the Epic Store (in its current state) isn't good for anyone 34
by Gamasutra Community [12.11.18]
Epic puts in 12 percent of the effort with an abysmal game launcher and few user features, but still some fantastic incentives for indie developers.
Production, Business/Marketing

How to get started with game programming
by Ben Wasser [12.11.18]
This post digs into the rather unconventional approach to learning to code that worked for us (and might even work for you?).
Console/PC, Programming, Production

Citing support issues, Epic stops selling Infinity Blade games 3
by Alex Wawro [12.10.18]
Epic has removed Chair Entertainment's three Infinity Blade iOS games from sale on Apple's App Store, explaining that it no longer makes sense for the company to support the games.
Smartphone/Tablet, Business/Marketing