Gamasutra.com - All Blogs https://www.gamasutra.com./blogs/ Gamasutra Blogs Wed, 24 Apr 2019 02:50:10 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Kliuless #32: Battle Royale Bans Spread - by Kenneth Liu]]> https://www.gamasutra.com./blogs/KennethLiu/20190422/341142/Kliuless_32_Battle_Royale_Bans_Spread.php https://www.gamasutra.com./blogs/author/KennethLiu/1025726/ Business/Marketing,Design,Production,Console/PC,Serious,Social/Online,Smartphone/Tablet https://www.gamasutra.com./blogs/KennethLiu/20190422/341142/Kliuless_32_Battle_Royale_Bans_Spread.php Mon, 22 Apr 2019 09:50:00 EDT <![CDATA[Game design: Lesson to learn from the 2019 BAFTA best mobile game award - by Pascal Luban]]> https://www.gamasutra.com./blogs/PascalLuban/20190422/341174/Game_design_Lesson_to_learn_from_the_2019_BAFTA_best_mobile_game_award.php https://www.gamasutra.com./blogs/author/PascalLuban/136385/ Design https://www.gamasutra.com./blogs/PascalLuban/20190422/341174/Game_design_Lesson_to_learn_from_the_2019_BAFTA_best_mobile_game_award.php Mon, 22 Apr 2019 09:42:00 EDT <![CDATA[Video Game Deep Cuts: The Panzer At Heaven's Vault - by Simon Carless]]> https://www.gamasutra.com./blogs/SimonCarless/20190421/341166/Video_Game_Deep_Cuts_The_Panzer_At_Heavens_Vault.php https://www.gamasutra.com./blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com./blogs/SimonCarless/20190421/341166/Video_Game_Deep_Cuts_The_Panzer_At_Heavens_Vault.php Sun, 21 Apr 2019 10:18:00 EDT <![CDATA[Referencing Objects: Names vs GUIDs - by Niklas Gray]]> https://www.gamasutra.com./blogs/NiklasGray/20190418/340973/Referencing_Objects_Names_vs_GUIDs.php https://www.gamasutra.com./blogs/author/NiklasGray/1016727/ Programming https://www.gamasutra.com./blogs/NiklasGray/20190418/340973/Referencing_Objects_Names_vs_GUIDs.php Thu, 18 Apr 2019 10:29:00 EDT <![CDATA[Video game music composer gives lecture at the Library of Congress - by Winifred Phillips]]> https://www.gamasutra.com./blogs/WinifredPhillips/20190417/340788/Video_game_music_composer_gives_lecture_at_the_Library_of_Congress.php https://www.gamasutra.com./blogs/author/WinifredPhillips/930735/ Production,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR,Audio,Design https://www.gamasutra.com./blogs/WinifredPhillips/20190417/340788/Video_game_music_composer_gives_lecture_at_the_Library_of_Congress.php Wed, 17 Apr 2019 10:32:00 EDT <![CDATA[How I found my style on YouTube - by Stanislav Costiuc]]> https://www.gamasutra.com./blogs/StanislavCostiuc/20190416/340786/How_I_found_my_style_on_YouTube.php https://www.gamasutra.com./blogs/author/StanislavCostiuc/949097/ Design,Serious https://www.gamasutra.com./blogs/StanislavCostiuc/20190416/340786/How_I_found_my_style_on_YouTube.php Tue, 16 Apr 2019 10:38:00 EDT <![CDATA[Showing And Announcing We Are The Caretakers At PAX East - At The Same Time - by Scott Brodie]]> https://www.gamasutra.com./blogs/ScottBrodie/20190416/340803/Showing_And_Announcing_We_Are_The_Caretakers_At_PAX_EastAt_The_SameTime.php https://www.gamasutra.com./blogs/author/ScottBrodie/149118/ Business/Marketing,Design,Console/PC,Indie https://www.gamasutra.com./blogs/ScottBrodie/20190416/340803/Showing_And_Announcing_We_Are_The_Caretakers_At_PAX_EastAt_The_SameTime.php Tue, 16 Apr 2019 10:35:00 EDT <![CDATA[My thoughts on difficulty in games - by Keith Burgun]]> https://www.gamasutra.com./blogs/KeithBurgun/20190415/340732/My_thoughts_on_difficulty_in_games.php https://www.gamasutra.com./blogs/author/KeithBurgun/852396/ Design,Serious https://www.gamasutra.com./blogs/KeithBurgun/20190415/340732/My_thoughts_on_difficulty_in_games.php Mon, 15 Apr 2019 10:32:00 EDT <![CDATA[Event SuperVision - by Nathan Cheever]]> https://www.gamasutra.com./blogs/NathanCheever/20190415/340748/Event_SuperVision.php https://www.gamasutra.com./blogs/author/NathanCheever/1021787/ Design,Console/PC https://www.gamasutra.com./blogs/NathanCheever/20190415/340748/Event_SuperVision.php Mon, 15 Apr 2019 10:27:00 EDT <![CDATA[Video Game Deep Cuts: Falcon Scores Weed, Needs Vacation - by Simon Carless]]> https://www.gamasutra.com./blogs/SimonCarless/20190414/340758/Video_Game_Deep_Cuts_Falcon_Scores_Weed_Needs_Vacation.php https://www.gamasutra.com./blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com./blogs/SimonCarless/20190414/340758/Video_Game_Deep_Cuts_Falcon_Scores_Weed_Needs_Vacation.php Sun, 14 Apr 2019 10:16:00 EDT <![CDATA[The Fun of Inaccessibility - by Michael Heron]]> https://www.gamasutra.com./blogs/MichaelHeron/20190424/341283/The_Fun_of_Inaccessibility.php https://www.gamasutra.com./blogs/author/MichaelHeron/1010478/ Business/Marketing,Design,Programming,Production,Serious,Indie https://www.gamasutra.com./blogs/MichaelHeron/20190424/341283/The_Fun_of_Inaccessibility.php Wed, 24 Apr 2019 10:59:00 EDT <![CDATA[Unboxing BOXBOY! - A Character Controller Cover - by Chad Cable]]> https://www.gamasutra.com./blogs/ChadCable/20190424/341304/Unboxing_BOXBOY__A_Character_Controller_Cover.php https://www.gamasutra.com./blogs/author/ChadCable/883998/ Design,Programming,Console/PC https://www.gamasutra.com./blogs/ChadCable/20190424/341304/Unboxing_BOXBOY__A_Character_Controller_Cover.php Wed, 24 Apr 2019 10:35:00 EDT <![CDATA[Game Design 104: Apex Legends case study - by Thasorn Chalongvorachai]]> https://www.gamasutra.com./blogs/ThasornChalongvorachai/20190423/341125/Game_Design_104_Apex_Legends_casestudy.php https://www.gamasutra.com./blogs/author/ThasornChalongvorachai/1028581/ Design https://www.gamasutra.com./blogs/ThasornChalongvorachai/20190423/341125/Game_Design_104_Apex_Legends_casestudy.php Tue, 23 Apr 2019 10:40:00 EDT <![CDATA[Xengris and Escaping the Corporate Titan - by James Derek]]> https://www.gamasutra.com./blogs/JamesDerek/20190423/341183/Xengris_and_Escaping_the_Corporate_Titan.php https://www.gamasutra.com./blogs/author/JamesDerek/1029357/ Design,Programming,Console/PC,Indie https://www.gamasutra.com./blogs/JamesDerek/20190423/341183/Xengris_and_Escaping_the_Corporate_Titan.php Tue, 23 Apr 2019 10:32:00 EDT <![CDATA[Why the Magic: The Gathering Bubble Hasn’t Burst - by Caleb Compton]]> https://www.gamasutra.com./blogs/CalebCompton/20190423/341189/Why_the_Magic_The_Gathering_Bubble_Hasnt_Burst.php https://www.gamasutra.com./blogs/author/CalebCompton/1022690/ Business/Marketing,Serious,Social/Online https://www.gamasutra.com./blogs/CalebCompton/20190423/341189/Why_the_Magic_The_Gathering_Bubble_Hasnt_Burst.php Tue, 23 Apr 2019 10:28:00 EDT <![CDATA[The Secret of Discount Mastery for Indie Studios - by Albert Banda]]> https://www.gamasutra.com./blogs/AlbertBanda/20190423/341199/The_Secret_of_Discount_Mastery_for_Indie_Studios.php https://www.gamasutra.com./blogs/author/AlbertBanda/1028757/ Business/Marketing,Console/PC,Indie,Social/Online https://www.gamasutra.com./blogs/AlbertBanda/20190423/341199/The_Secret_of_Discount_Mastery_for_Indie_Studios.php Tue, 23 Apr 2019 10:24:00 EDT <![CDATA[The Branches of a story – How to give players options in a narrative? - by Joshua Boast]]> https://www.gamasutra.com./blogs/JoshuaBoast/20190423/341228/The_Branches_of_a_story__How_to_give_players_options_in_a_narrative.php https://www.gamasutra.com./blogs/author/JoshuaBoast/1028170/ Design,Art,Indie https://www.gamasutra.com./blogs/JoshuaBoast/20190423/341228/The_Branches_of_a_story__How_to_give_players_options_in_a_narrative.php Tue, 23 Apr 2019 10:20:00 EDT <![CDATA[Game Design 103: 3 Biggest Trap in Online Game - by Thasorn Chalongvorachai]]> https://www.gamasutra.com./blogs/ThasornChalongvorachai/20190422/341124/Game_Design_103_3_Biggest_Trap_in_OnlineGame.php https://www.gamasutra.com./blogs/author/ThasornChalongvorachai/1028581/ Design https://www.gamasutra.com./blogs/ThasornChalongvorachai/20190422/341124/Game_Design_103_3_Biggest_Trap_in_OnlineGame.php Mon, 22 Apr 2019 09:56:00 EDT <![CDATA[Evolving Difficulty Modes in Survival Horror - Resident Evil 2 - by Bryan Cheah]]> https://www.gamasutra.com./blogs/BryanCheah/20190422/341129/Evolving_Difficulty_Modes_in_Survival_Horror__Resident_Evil_2.php https://www.gamasutra.com./blogs/author/BryanCheah/1029230/ Design,Console/PC https://www.gamasutra.com./blogs/BryanCheah/20190422/341129/Evolving_Difficulty_Modes_in_Survival_Horror__Resident_Evil_2.php Mon, 22 Apr 2019 09:51:00 EDT <![CDATA[Postmortem: Skirmish Line - by Tony Hua]]> https://www.gamasutra.com./blogs/TonyHua/20190421/341148/Postmortem_Skirmish_Line.php https://www.gamasutra.com./blogs/author/TonyHua/1021055/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie https://www.gamasutra.com./blogs/TonyHua/20190421/341148/Postmortem_Skirmish_Line.php Sun, 21 Apr 2019 11:04:00 EDT