Gamasutra.com - All Blogs https://www.gamasutra.com./blogs/ Gamasutra Blogs Sun, 21 Jul 2019 07:49:06 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns - by Simon Carless]]> https://www.gamasutra.com./blogs/SimonCarless/20190720/347059/Video_Game_Deep_Cuts_In_The_Sky_The_Dungeon_Master_Reigns.php https://www.gamasutra.com./blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com./blogs/SimonCarless/20190720/347059/Video_Game_Deep_Cuts_In_The_Sky_The_Dungeon_Master_Reigns.php Sat, 20 Jul 2019 11:27:00 EDT <![CDATA[NASA Historian considers Kerbal Space Program - by Bob Whitaker]]> https://www.gamasutra.com./blogs/BobWhitaker/20190719/346945/NASA_Historian_considers_Kerbal_Space_Program.php https://www.gamasutra.com./blogs/author/BobWhitaker/951710/ Console/PC,Serious https://www.gamasutra.com./blogs/BobWhitaker/20190719/346945/NASA_Historian_considers_Kerbal_Space_Program.php Fri, 19 Jul 2019 10:31:00 EDT <![CDATA[My Roblox Years: Dungeon Life and New Product Science - by Jamie Fristrom]]> https://www.gamasutra.com./blogs/JamieFristrom/20190718/346644/My_Roblox_Years_Dungeon_Life_and_New_Product_Science.php https://www.gamasutra.com./blogs/author/JamieFristrom/775804/ Business/Marketing,Production,Console/PC,Indie https://www.gamasutra.com./blogs/JamieFristrom/20190718/346644/My_Roblox_Years_Dungeon_Life_and_New_Product_Science.php Thu, 18 Jul 2019 10:31:00 EDT <![CDATA[Steam Diving Bell: a tool for &quot;wikipedia binging&quot; Steam games - by Lars Doucet]]> https://www.gamasutra.com./blogs/LarsDoucet/20190717/346834/Steam_Diving_Bell_a_tool_for_quotwikipedia_bingingquot_Steam_games.php https://www.gamasutra.com./blogs/author/LarsDoucet/846854/ Business/Marketing,Design,Programming,Console/PC,Indie https://www.gamasutra.com./blogs/LarsDoucet/20190717/346834/Steam_Diving_Bell_a_tool_for_quotwikipedia_bingingquot_Steam_games.php Wed, 17 Jul 2019 05:37:00 EDT <![CDATA[Braid Behind the Scenes - by Sande Chen]]> https://www.gamasutra.com./blogs/SandeChen/20190717/346560/Braid_Behind_the_Scenes.php https://www.gamasutra.com./blogs/author/SandeChen/43521/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com./blogs/SandeChen/20190717/346560/Braid_Behind_the_Scenes.php Wed, 17 Jul 2019 11:04:00 EDT <![CDATA[China Game Market Recovers from Government Policy Changes [Report] - by Mantin Lu]]> https://www.gamasutra.com./blogs/MantinLu/20190717/346736/China_Game_Market_Recovers_from_Government_Policy_Changes_Report.php https://www.gamasutra.com./blogs/author/MantinLu/350153/ Business/Marketing,Production,Social/Online,Smartphone/Tablet https://www.gamasutra.com./blogs/MantinLu/20190717/346736/China_Game_Market_Recovers_from_Government_Policy_Changes_Report.php Wed, 17 Jul 2019 10:36:00 EDT <![CDATA[Video Game Composers: How Music Enhances Virtual Presence (The Theory of Flow) - by Winifred Phillips]]> https://www.gamasutra.com./blogs/WinifredPhillips/20190716/346666/Video_Game_Composers_How_Music_Enhances_Virtual_Presence_The_Theory_of_Flow.php https://www.gamasutra.com./blogs/author/WinifredPhillips/930735/ Audio,Design,Console/PC,VR https://www.gamasutra.com./blogs/WinifredPhillips/20190716/346666/Video_Game_Composers_How_Music_Enhances_Virtual_Presence_The_Theory_of_Flow.php Tue, 16 Jul 2019 10:47:00 EDT <![CDATA[Crowdfunding and Tabletop Games: 2019 Mid-Year Update - by Thomas Bidaux]]> https://www.gamasutra.com./blogs/ThomasBidaux/20190716/346591/Crowdfunding_and_Tabletop_Games_2019_MidYear_Update.php https://www.gamasutra.com./blogs/author/ThomasBidaux/872364/ Business/Marketing https://www.gamasutra.com./blogs/ThomasBidaux/20190716/346591/Crowdfunding_and_Tabletop_Games_2019_MidYear_Update.php Tue, 16 Jul 2019 10:43:00 EDT <![CDATA[Show, Don’t Tell: How a Few Tools Can Give Your Store UX a Big Boost - by Henry Fong]]> https://www.gamasutra.com./blogs/HenryFong/20190716/345013/Show_Dont_Tell_How_a_Few_Tools_Can_Give_Your_Store_UX_a_Big_Boost.php https://www.gamasutra.com./blogs/author/HenryFong/924705/ Business/Marketing,Design,Production,Social/Online,Smartphone/Tablet https://www.gamasutra.com./blogs/HenryFong/20190716/345013/Show_Dont_Tell_How_a_Few_Tools_Can_Give_Your_Store_UX_a_Big_Boost.php Tue, 16 Jul 2019 10:41:00 EDT <![CDATA[Finding The Fun: Archero Part 3 - Monetization - by Scott Fine]]> https://www.gamasutra.com./blogs/ScottFine/20190716/346559/Finding_The_Fun_Archero_Part_3__Monetization.php https://www.gamasutra.com./blogs/author/ScottFine/1004237/ Design,Serious,Smartphone/Tablet https://www.gamasutra.com./blogs/ScottFine/20190716/346559/Finding_The_Fun_Archero_Part_3__Monetization.php Tue, 16 Jul 2019 10:38:00 EDT <![CDATA[How to Make a Casual Mobile Game - Designing Sounds and Music - by Pavel Shylenok]]> https://www.gamasutra.com./blogs/PavelShylenok/20190719/346993/How_to_Make_a_Casual_Mobile_Game__Designing_Sounds_and_Music.php https://www.gamasutra.com./blogs/author/PavelShylenok/1025217/ Audio,Design,Production,Serious,Indie https://www.gamasutra.com./blogs/PavelShylenok/20190719/346993/How_to_Make_a_Casual_Mobile_Game__Designing_Sounds_and_Music.php Fri, 19 Jul 2019 10:36:00 EDT <![CDATA[Audio Middleware: Why would I want it in my game? - by Theo Nogueira]]> https://www.gamasutra.com./blogs/TheoNogueira/20190719/346915/Audio_Middleware_Why_would_I_want_it_in_my_game.php https://www.gamasutra.com./blogs/author/TheoNogueira/1016815/ Audio,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com./blogs/TheoNogueira/20190719/346915/Audio_Middleware_Why_would_I_want_it_in_my_game.php Fri, 19 Jul 2019 10:34:00 EDT <![CDATA[Satisfactory: Network Optimizations - by Gafgar Davallius]]> https://www.gamasutra.com./blogs/GafgarDavallius/20190718/346598/Satisfactory_Network_Optimizations.php https://www.gamasutra.com./blogs/author/GafgarDavallius/1030524/ Programming https://www.gamasutra.com./blogs/GafgarDavallius/20190718/346598/Satisfactory_Network_Optimizations.php Thu, 18 Jul 2019 11:13:00 EDT <![CDATA[Seven Standards: 3. Gain Benefit - by Ben Follington]]> https://www.gamasutra.com./blogs/BenFollington/20190718/346398/Seven_Standards_3_Gain_Benefit.php https://www.gamasutra.com./blogs/author/BenFollington/1029478/ Indie,Audio,Business/Marketing,Design,Production,Art,Serious https://www.gamasutra.com./blogs/BenFollington/20190718/346398/Seven_Standards_3_Gain_Benefit.php Thu, 18 Jul 2019 10:23:00 EDT <![CDATA[The Artist Dilemma in Game Development - by Josh Bycer]]> https://www.gamasutra.com./blogs/JoshBycer/20190718/346831/The_Artist_Dilemma_in_Game_Development.php https://www.gamasutra.com./blogs/author/JoshBycer/823287/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com./blogs/JoshBycer/20190718/346831/The_Artist_Dilemma_in_Game_Development.php Thu, 18 Jul 2019 10:22:00 EDT <![CDATA[Pre-Mortem for VR Kickstarter “Paranormal Detective: Escape from the 80’s” - by Laura Tallardy]]> https://www.gamasutra.com./blogs/LauraTallardy/20190718/346827/PreMortem_for_VR_Kickstarter_Paranormal_Detective_Escape_from_the_80s.php https://www.gamasutra.com./blogs/author/LauraTallardy/989649/ Business/Marketing,Design,Production,Console/PC,Indie,VR https://www.gamasutra.com./blogs/LauraTallardy/20190718/346827/PreMortem_for_VR_Kickstarter_Paranormal_Detective_Escape_from_the_80s.php Thu, 18 Jul 2019 10:22:00 EDT <![CDATA[Writing Characters for Shadowgun Legends: Part Two - by Lee Adams]]> https://www.gamasutra.com./blogs/LeeAdams/20190718/346867/Writing_Characters_for_Shadowgun_Legends_Part_Two.php https://www.gamasutra.com./blogs/author/LeeAdams/1030478/ Design,Indie,Smartphone/Tablet https://www.gamasutra.com./blogs/LeeAdams/20190718/346867/Writing_Characters_for_Shadowgun_Legends_Part_Two.php Thu, 18 Jul 2019 10:20:00 EDT <![CDATA[Revealed: The Most Demanded Languages For Game Localization (H1 2019) - by Dolly Dai]]> https://www.gamasutra.com./blogs/DollyDai/20190717/346692/Revealed_The_Most_Demanded_Languages_For_Game_Localization_H1_2019.php https://www.gamasutra.com./blogs/author/DollyDai/1029925/ Business/Marketing,Production,Serious,Indie,Social/Online https://www.gamasutra.com./blogs/DollyDai/20190717/346692/Revealed_The_Most_Demanded_Languages_For_Game_Localization_H1_2019.php Wed, 17 Jul 2019 11:05:00 EDT <![CDATA[Guessing the Future with Patents - by Ryan Ward]]> https://www.gamasutra.com./blogs/RyanWard/20190717/346701/Guessing_the_Future_with_Patents.php https://www.gamasutra.com./blogs/author/RyanWard/1030552/ Design,Programming,Production,Console/PC,VR https://www.gamasutra.com./blogs/RyanWard/20190717/346701/Guessing_the_Future_with_Patents.php Wed, 17 Jul 2019 10:39:00 EDT <![CDATA[Hyper Light Drifter Special Edition: additional content through channeling the main character - by Miguel José García Corchero]]> https://www.gamasutra.com./blogs/MiguelJosGarcaCorchero/20190717/346693/Hyper_Light_Drifter_Special_Edition_additional_content_through_channeling_the_main_character.php https://www.gamasutra.com./blogs/author/MiguelJosGarcaCorchero/1030549/ Design,Production,Console/PC,Indie,Smartphone/Tablet https://www.gamasutra.com./blogs/MiguelJosGarcaCorchero/20190717/346693/Hyper_Light_Drifter_Special_Edition_additional_content_through_channeling_the_main_character.php Wed, 17 Jul 2019 10:37:00 EDT