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April 24, 2019
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XRDC returns this October, so now's the time to pitch your great AR/VR talks!  
by Staff [04.23.19]
There's no better place to be if you want to check out the latest AR/VR tech while sharing knowledge with your peers -- and now's the time to submit your pitches for talks!
Audio, Business/Marketing, Design, Programming, Production, Art

Get a job: Rockstar Games is hiring a Facial Animator  
by Staff [04.22.19]
Rockstar Games is hiring a talented animator to create facial animations for characters and animals appearing throughout cinematic and gameplay sequences in its games.
Art, Console/PC, Recruitment

Blog: What happens when game artists design a mural 1
by Gamasutra Community [04.22.19]
While 99% of the time we're using our skills to make games, sometimes we get to use them to create something truly special—in this case a mural for a hospital room in partnership with Momentum Children's Charity.
Art

Video Game Deep Cuts: The Panzer At Heaven's Vault  
by Gamasutra Staff [04.21.19]
This week's roundup includes a Panzer Dragoon series classic postmortem, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games & the return of D&D.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Insomniac Games, Deep Silver Volition, and more are hiring now!  
by Staff [04.19.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Production, Art, Recruitment

Get a job: War Drum Studios is hiring a 3D Artist  
by Staff [04.17.19]
War Drum Studios is seeking a 3D Artist to create detailed 3D models and high-resolution environment materials for an upcoming Unreal Engine 4 game.
Art, Recruitment


The Branches of a story – How to give players options in a narrative?  
by Joshua Boast [04.23.19]
Creating a game that is controlled by the player should be second nature. But giving them control of the story can be an entirely more complex matter to deal with. Here are the intricate ways in which branching story-telling is developed.
Design, Art, Indie

Postmortem: Skirmish Line 1
by Tony Hua [04.21.19]
Roughly 3 years in the making, Skirmish Line was a first project, indie "success" story. Here's what I've learned making my first game, and how new and old indies can get some pointers for their own projects.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Video Game Deep Cuts: The Panzer At Heaven's Vault  
by Simon Carless [04.21.19]
This week's roundup includes a classic postmortem of Sega's seminal Panzer Dragoon series, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games, the return of D&D, and much more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

What Happens When Game Artists Design a Mural 1
by Tudor Morris [04.18.19]
While 99% of the time we're using our skills to make games, sometimes we get to use them to create something truly special—in this case a mural for a hospital room in partnership with Momentum Children's Charity.
Art

Don’t Browse ArtStation Too Much  
by Vasburg E\' [04.16.19]
Does ArtStation bring artists closer together or their art, making it more similar in the process? In this article, I discuss if there is an underlying pattern beyond industry quality standards and style from a pragmatic and artistic perspective.
Art, Serious

Video Game Deep Cuts: Falcon Scores Weed, Needs Vacation  
by Simon Carless [04.14.19]
This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, John Romero's finishing of the DOOM saga, the trickiness of marketing your weed tycoon game, & heaps more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


War Drum Studios — Gainesville, Florida, United States
[04.23.19]
3D Artist


Qualcomm — San Diego, California, United States
[04.23.19]
PBR Environment Game Artist


Rockstar Games — Edinburgh, Scotland, United Kingdom
[04.19.19]
Facial Animator
Rockstar Games is on the lookout for a talented Animator who possesses a passion for facial animation.

Storm8 — Redwood City, California, United States
[04.19.19]
Art Outsourcing Producer


DigiPen Institute of Technology — Redmond, Washington, United States
[04.19.19]
Assistant Profesor
3D Animator: Full-time Digital Art and Animation Faculty Position DigiPen Institute of Technology, Redmond, WA campus

DigiPen Institute of Technology — Redmond, Washington, United States
[04.19.19]
Assistant Profesor
Game Art Production Artist: Full-time Digital Art and Animation Faculty position DigiPen Institute of Technology, Redmond, WA campus

Insomniac Games — Burbank, California, United States
[04.19.19]
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA

Deep Silver Volition — Champaign, Illinois, United States
[04.19.19]
Lighting Artist


Remedy Entertainment — Espoo, Finland
[04.19.19]
Senior Concept Artist (Environment)


Insomniac Games — Burbank, California, United States
[04.18.19]
Associate Outsourcing Artist
Insomniac Games - Associate Outsourcing Artist