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July 21, 2019
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Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Crafting the oppressive soundscape of Wolfenstein II: The New Colossus 1
by Staff [07.19.19]
A composer & sound designer on Wolfenstein II: The New Colossus takes us on a deep dive into how he used the sound sculptures at the Baschet workshop to create a unique, oppressive soundscape.
Audio, Design

Video: A postmortem of Tacoma's experimental VO production  
by Staff [07.19.19]
In this 2017 GDC session, Brightskull's Michael Csurics reveals the extensive, experimental lengths taken to create the voiceover performances in Fullbright's award-winning narrative game Tacoma
Audio, Production, Indie, Video, Vault

Blog: Turning my grandmother's childhood memories into a game  
by Gamasutra Community [07.18.19]
Recording a loved ones' memories for use as in-game audio is not as straight-forward as it might sound. In this article, I look into the challenges I faced when doing so.
Audio, Design, Production

Blog: How music enhances virtual presence - Part 1  
by Gamasutra Community [07.17.19]
In the first of a four part series, video game composer Winifred Phillips shares ideas from her GDC 2019 talk, 'How Music Enhances Virtual Presence.'
Audio, Design

GDC 2020 opens call for 'Core Concepts' submissions!  
by Staff [07.16.19]
Are you doing great work in game dev? Answer the GDC 2020 call for submissions to present lectures, panels & roundtables in the rebranded 'Core' line of talks, now open through Thursday, August 15th!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Simon Carless [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, as well as the latest on No Man's Sky, Dead Cells, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

How to Make a Casual Mobile Game - Designing Sounds and Music  
by Pavel Shylenok [07.19.19]
Sounds and music are one of the most important parts of the game atmosphere - as equally important as visuals. However, all sound works are postponed for the very end. And that's completely wrong.
Audio, Design, Production, Serious, Indie

Audio Middleware: Why would I want it in my game?  
by Theo Nogueira [07.19.19]
On our current day and age of game development, almost all AAA game studios use audio middleware and so does a good amount of indie game developers. However, a lot of indie developers wonder what is it, where does it come from and why do they need it.
Audio, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Seven Standards: 3. Gain Benefit  
by Ben Follington [07.18.19]
Allocate energy, effort, time and money to areas consistent with your own values and skills. Understanding your own strengths, weaknesses, goals and values allows you to find a place where you can work to your best. Insist on appropriate compensation.
Audio, Business/Marketing, Design, Production, Art, Serious, Indie

Video Game Composers: How Music Enhances Virtual Presence (The Theory of Flow)  
by Winifred Phillips [07.16.19]
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 1: Virtual Presence & Flow Theory. Music composition strategies and practical examples are included.
Audio, Design, Console/PC, VR

Video Game Deep Cuts: Switch Lite-s Up, 2019's Best Games So Far  
by Simon Carless [07.14.19]
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, indie pinball innovation, Dragon Quest Builders 2, and a bunch more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


DMG Entertainment — Beverly Hills, California, United States
[07.19.19]
Game Designer


Hi-Rez Studios — Alpharetta, Georgia, United States
[07.18.19]
Senior Sound Designer
Senior Sound Designer

Build A Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[07.18.19]
Lead Audio Programmer
We are looking for an experienced Lead Audio Programmer to join our Programming team based in Edinburgh.

Digital Extremes Ltd. — London, Ontario, Canada
[06.24.19]
Senior Sound Designer