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February 18, 2019
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Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

BOY, God of War won big at the DICE Awards
by Kris Graft [02.14.19]
At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica’s God of War.
Audio, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Get a job: Obsidian Entertainment is hiring a Sound Designer  
by Staff [02.13.19]
Obsidian is looking for a creative Sound Designer with the capability to design and implement assets, manage entire projects, and specialize in key audio systems.
Audio, Design, Recruitment

Video: Injecting originality into the music of Fallout  
by Staff [02.12.19]
At GDC 2017 veteran composer Inon Zur takes the stage to explain how Bethesda's Fallout games gained their distinctive soundscapes, and how game makers can inject originality into their soundtracks.
Audio, Console/PC, Video, Vault

Blog: Getting your big break as a game composer  
by Gamasutra Community [02.12.19]
Game composer Winifred Phillips discusses ways for new game composers to achieve their first professional gig.
Audio, Business/Marketing

Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [02.11.19]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC


Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Simon Carless [02.17.19]
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video game music composer: Getting your big break  
by Winifred Phillips [02.11.19]
Game composer Winifred Phillips discusses ways for new game composers to achieve their first professional gig. Article includes advice regarding the preparation of demo reels, strategies for effective networking, and a list of links and resources.
Audio, Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Sonar Beat: Basics of a unique rhythm game 1
by Miguel Valles Susin [02.11.19]
How we merged musical and arcade mechanics into one solid, innovative experience
Audio, Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet

Video Game Deep Cuts: Get Into The Wargroove, Below Marshmello Zero  
by Simon Carless [02.03.19]
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello, among a bumper crop of links.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Deep Cuts: The Tiny House Anthem Metro Exodus  
by Simon Carless [01.27.19]
This week's highlights include creators building tiny houses in The Sims, impressions of BioWare's much anticipated Anthem, & a whole bunch of new games to check out - from the Resident Evil 2 reboot to FutureGrind through Metro Exodus.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Game accessibility quotes of 2018 1
by Ian Hamilton [01.24.19]
2018 was a vintage year for inclusion of gamers with disabilities, with all kinds of lovely firsts. Post on the progress made throughout the year is incoming, but first a few of my favourite quotes
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Insomniac Games — Burbank, California, United States
[02.13.19]
Director, Audio Management
Insomniac Games is looking for a Director, Audio Management

Obsidian Entertainment — Irvine, California, United States
[02.12.19]
Sound Designer