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July 21, 2019
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Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

After 28 years, cofounder Frank Pearce is leaving Blizzard 2
by Alex Wawro [07.19.19]
Blizzard Entertainment published a blog post today in which company cofounder Frank Pearce lays out his plan to leave the company after 28 years and "pass the torch to the next generation."
Business/Marketing, Console/PC

Sega ends publishing partnership with narrative studio Interior Night  
by Chris Kerr [07.19.19]
Sega has scrapped its publishing deal with Interior Night, the narrative studio founded by former Quanitc Dream and Sony Entertainment Europe designer Caroline Marchal back in 2017.
Business/Marketing, Production

Different Tales is a new studio from two of the devs behind The Witcher  
by Chris Kerr [07.19.19]
Founded by The Witcher head story designer Artur Ganszyniec and project lead Jacek Brzezinski, Different Tales intends to tell slow burning stories "rooted in the common human experience."
Business/Marketing, Production

id Software studio director Tim Willits is stepping down after 24 years  
by Chris Kerr [07.18.19]
Tim Willits, the studio director, level designer, and former co-owner of id Software, is leaving the company after 24 years.
Business/Marketing, Production, Console/PC

Oculus Quest teardown shows how the standalone VR headset was built  
by Chris Kerr [07.18.19]
If you're curious to learn how Oculus squeezed a mountain of tech into its standalone Quest virtual reality headset, you'll want to check out these pictures.
Business/Marketing, Production


Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Simon Carless [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, as well as the latest on No Man's Sky, Dead Cells, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

My Roblox Years: Dungeon Life and New Product Science  
by Jamie Fristrom [07.18.19]
A retrospective on the years I spent developing professionally on the Roblox platform and how I attempted to apply new product science to game development there.
Business/Marketing, Production, Console/PC, Indie

Seven Standards: 3. Gain Benefit  
by Ben Follington [07.18.19]
Allocate energy, effort, time and money to areas consistent with your own values and skills. Understanding your own strengths, weaknesses, goals and values allows you to find a place where you can work to your best. Insist on appropriate compensation.
Audio, Business/Marketing, Design, Production, Art, Serious, Indie

The Artist Dilemma in Game Development  
by Josh Bycer [07.18.19]
Is it better to design a game for art or one for money? We're talking the artist dilemma in today's post, and how the best designers can do both.
Business/Marketing, Design, Production, Console/PC, Indie

Pre-Mortem for VR Kickstarter “Paranormal Detective: Escape from the 80’s”  
by Laura Tallardy [07.18.19]
A quick summary of the prep & launch of our VR game Kickstarter campaign.
Business/Marketing, Design, Production, Console/PC, Indie, VR

Steam Diving Bell: a tool for "wikipedia binging" Steam games 7
by Lars Doucet [07.17.19]
Designing a tool for browsing Steam games "Wikipedia binge" style
Business/Marketing, Design, Programming, Console/PC, Indie


DMG Entertainment — Beverly Hills, California, United States
[07.19.19]
Technical Artist


DMG Entertainment — Beverly Hills, California, United States
[07.19.19]
Game Engineer


DMG Entertainment — Beverly Hills, California, United States
[07.19.19]
Game Designer


Sucker Punch Productions — Bellevue, Washington, United States
[07.18.19]
QA Manager


Sony PlayStation — San Mateo , California, United States
[07.18.19]
Global Partner Marketing Manager
As a Global Partner Marketing Manager you are a leader within the Global Third Party Relations department, responsible for shaping the global strategy and operational direction of marketing for your designated accounts and key partnerships. The role encompasses segmentation strategy, cross-functional communication, and competitive analysis with a key focus on data-driven decision making and lifecycle management to grow and deliver on account goals and KPIs.

FoxNext Games — Los Angeles, California, United States
[07.18.19]
Graphic Designer/2D Production Artist


Hi-Rez Studios — Alpharetta, Georgia, United States
[07.18.19]
Senior Technical Artist
Senior Technical Artist

Hi-Rez Studios — Alpharetta, Georgia, United States
[07.18.19]
Senior Sound Designer
Senior Sound Designer

Hi-Rez Studios — Alpharetta, Georgia, United States
[07.18.19]
Unannounced Project - Gameplay Programmer
Unannounced Project - Gameplay Programmer

TEQUILA WORKS — Madrid, Spain
[07.18.19]
SENIOR PRODUCER