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April 24, 2019
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Persona 5 has sold over 2.7 million copies worldwide  
by Chris Kerr [04.24.19]
Persona 5, the stylish role-playing game from Japanese developer Atlus, has sold over 2.7 million units worldwide. 
Business/Marketing, Console/PC

Supercell partners with Internet Matters to improve child safety online  
by Chris Kerr [04.24.19]
Clash of Clans maker Supercell has joined forces with non-profit organization Internet Matters on a mission to help keep children safe in the digital world. 
Business/Marketing, Console/PC, Smartphone/Tablet

Frostpunk has surpassed 1.4 million sales in first year  
by Chris Kerr [04.24.19]
City-building survival game Frostpunk has sold over 1.4 million copies worldwide on PC since launching a year ago.
Business/Marketing, Console/PC

Switch continues to dominate hardware sales in the U.S.  
by Chris Kerr [04.24.19]
The Nintendo Switch was the best-selling console in the U.S. throughout March in terms of unit and dollar sales, and has been throughout the past quarter.
Business/Marketing, Console/PC

Blog: 10 important Kickstarter hacks from an expert  
by Gamasutra Community [04.24.19]
A quick checklist of expert hacks that should help you create a successful Kickstarter campaign.
Business/Marketing, Design, Production

Assassin's Creed Unity hit by review bombers intent on spreading positivity 2
by Chris Kerr [04.23.19]
Assassin's Creed Unity is the latest game to be review bombed by Steam users, but perhaps not in the way you'd expect.
Business/Marketing, Console/PC


The Fun of Inaccessibility  
by Michael Heron [04.24.19]
You can't have fun without inaccessibility. It's an iron law of play. That has implications for game design and accessibility advocacy, and it's the subject of this post.
Business/Marketing, Design, Programming, Production, Serious, Indie

Quick Tips: 10 important Kickstarter hacks from an expert  
by Iuliana U [04.23.19]
A quick checklist of expert hacks that will help you create a successful Kickstarter campaign.
Business/Marketing, Design, Indie

Why the Magic: The Gathering Bubble Hasn’t Burst  
by Caleb Compton [04.23.19]
Magic: The Gathering has been one of the most popular tabletop games in the world for over 25 years, but as any player can tell you it can be quite an expensive hobby. With some cards going for hundreds of dollars, how has Magic sustained this bubble?
Business/Marketing, Serious, Social/Online

The Secret of Discount Mastery for Indie Studios  
by Albert Banda [04.23.19]
There are three elements that make up the secret of discount mastery for indie studios: timing, medium, and promo. Your discount promotions aren’t working for you? Then you’re probably not balancing one or more of those elements properly.
Business/Marketing, Console/PC, Indie, Social/Online

Kliuless #32: Battle Royale Bans Spread  
by Kenneth Liu [04.22.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet

Postmortem: Skirmish Line 1
by Tony Hua [04.21.19]
Roughly 3 years in the making, Skirmish Line was a first project, indie "success" story. Here's what I've learned making my first game, and how new and old indies can get some pointers for their own projects.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie


FoxNExt Games — San Jose, California, United States
[04.24.19]
Senior Producer


FoxNExt Games — San Jose , California, United States
[04.24.19]
Senior Narrative Designer


tinyBuild LLC — Bellevue, Washington, United States
[04.24.19]
Game Producer
Game Producer in tinyBuild's publishing division in Downtown Bellevue

FoxNExt Games — San Jose, California, United States
[04.24.19]
Infrastructure Engineer


FoxNExt Games — San Jose, California, United States
[04.24.19]
Console Gameplay Engineer


FoxNExt Games — San Jose, California, United States
[04.24.19]
Associate Level Designer


FoxNExt Games — San Jose, California, United States
[04.24.19]
Senior World Builder


Bradley University — Peoria, Illinois, United States
[04.24.19]
Instructor-in-Residence of Game Design


FoxNExt Games — San Jose, California, United States
[04.24.19]
Senior Content Designer


FoxNExt Games — San Jose, California, United States
[04.24.19]
Senior Concept Artist