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April 24, 2019
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Blog: 10 important Kickstarter hacks from an expert  
by Gamasutra Community [04.24.19]
A quick checklist of expert hacks that should help you create a successful Kickstarter campaign.
Business/Marketing, Design, Production

Blog: Evolving difficulty modes in survival horror - Resident Evil 2 7
by Gamasutra Community [04.24.19]
What can Hardcore Mode in Resident Evil 2 offer beyond tougher enemies and scarcer bullets? A look at how content-based difficulty rewards survival horror fans.
Design, Console/PC

Video: Building God of War's Atreus to fit with both gameplay and narrative  
by Staff [04.23.19]
Working Kratos' son Atreus into God of War complicated many aspects of development but, in the end, including him as a fully realized companion AI paid off.
Design, Programming, Console/PC, Video, Vault

Don't Miss: Using vision as the cursor in Tethered 1
by Staff [04.23.19]
"VR offers new ways of interacting that allow us to get much closer to that mouse and pointer functionality by turning your face into a mouse pointer," says Ian Moran, technical director of Tethered.
Design

XRDC returns this October, so now's the time to pitch your great AR/VR talks!  
by Staff [04.23.19]
There's no better place to be if you want to check out the latest AR/VR tech while sharing knowledge with your peers -- and now's the time to submit your pitches for talks!
Audio, Business/Marketing, Design, Programming, Production, Art

Video: The making of the Xbox Adaptive Controller  
by Staff [04.22.19]
This GDC 2019 talk covers the process of designing the Xbox Adaptive Controller and how it required the Microsoft Devices team to rethink how they engineered controllers altogether.
Design, Console/PC, Video, Vault


The Fun of Inaccessibility  
by Michael Heron [04.24.19]
You can't have fun without inaccessibility. It's an iron law of play. That has implications for game design and accessibility advocacy, and it's the subject of this post.
Business/Marketing, Design, Programming, Production, Serious, Indie

Unboxing BOXBOY! - A Character Controller Cover  
by Chad Cable [04.24.19]
An in depth look at what makes the character controller tick in HAL Laboratory's BOXBOY! This was done by "Covering" the game - a terrific game development exercise for finding hidden design, honing you craft, and expanding your toolset.
Design, Programming, Console/PC

Quick Tips: 10 important Kickstarter hacks from an expert  
by Iuliana U [04.23.19]
A quick checklist of expert hacks that will help you create a successful Kickstarter campaign.
Business/Marketing, Design, Indie

Game Design 104: Apex Legends case study  
by Thasorn Chalongvorachai [04.23.19]
A new coming multiplayer game which just released but can push itself to top 3 most-played multiplayer games, Apex legends. Today we are going to analyze how Apex Legends become one of the most skyrocket games in a short time.
Design

Xengris and Escaping the Corporate Titan  
by James Derek [04.23.19]
Knowing what career in life to follow is not easy for some. I found out a little later in life where I needed to be, how games shaped my early years and how game development is now calling me back.
Design, Programming, Console/PC, Indie

The Branches of a story – How to give players options in a narrative?  
by Joshua Boast [04.23.19]
Creating a game that is controlled by the player should be second nature. But giving them control of the story can be an entirely more complex matter to deal with. Here are the intricate ways in which branching story-telling is developed.
Design, Art, Indie


Chatham University — Pittsburgh, Pennsylvania, United States
[04.22.19]
Assistant Professor - Immersive Media


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.19]
Narrative Writer


DigiPen Institute of Technology — Redmond, Washington, United States
[04.19.19]
Assistant Profesor
3D Animator: Full-time Digital Art and Animation Faculty Position DigiPen Institute of Technology, Redmond, WA campus

DigiPen Institute of Technology — Redmond, Washington, United States
[04.19.19]
Assistant Profesor
Game Art Production Artist: Full-time Digital Art and Animation Faculty position DigiPen Institute of Technology, Redmond, WA campus

Deep Silver Volition — Champaign, Illinois, United States
[04.19.19]
Lighting Artist


Deep Silver FISHLABS — Hamburg, Germany
[04.18.19]
Lead Combat Designer (m/f/d)


Deep Silver FISHLABS — Hamburg, Germany
[04.18.19]
Senior 3D Artist (m/f/d)


Bradley University — Peoria, Illinois, United States
[04.17.19]
Instructor-in-Residence of Game Design


Northampton College — Northampton, England, United Kingdom
[04.17.19]
Teacher for Games Design


Shawnee State University — Portsmouth, Ohio, United States
[04.05.19]
Game Design Faculty