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July 21, 2019
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Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Crafting the oppressive soundscape of Wolfenstein II: The New Colossus 1
by Staff [07.19.19]
A composer & sound designer on Wolfenstein II: The New Colossus takes us on a deep dive into how he used the sound sculptures at the Baschet workshop to create a unique, oppressive soundscape.
Audio, Design

Get a job: Sony PlayStation, Tequila Works, and more are hiring now!  
by Staff [07.19.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Design, Production, Art, Recruitment

A look at The Sims 1 design docs, and a dev's argument for including same-sex romance  
by Alissa McAloon [07.19.19]
The Sims programmer Don Hopkins has uploaded a smattering of design documents from the development of the influential life simulation game.
Design, Console/PC

Come out to XRDC and learn how your VR skills can be used for public good!  
by Staff [07.19.19]
Hey innovators, the National Institute of Standards and Technology (NIST) is using virtual reality to improve public safety, and you can learn from their work firsthand at XRDC this October!
Design

How Satisfactory's network optimizations keep multiplayer factories humming along 1
by Gamasutra Community [07.19.19]
Coffee Stain Studios' Gafgar Davallius reveals how Satisfactory is optimized for multiplayer while "handling a base with over 2000 conveyors, transporting thousands upon thousands of items."
Design, Programming, Console/PC, Social/Online


Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Simon Carless [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, as well as the latest on No Man's Sky, Dead Cells, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

How to Make a Casual Mobile Game - Designing Sounds and Music  
by Pavel Shylenok [07.19.19]
Sounds and music are one of the most important parts of the game atmosphere - as equally important as visuals. However, all sound works are postponed for the very end. And that's completely wrong.
Audio, Design, Production, Serious, Indie

Seven Standards: 3. Gain Benefit  
by Ben Follington [07.18.19]
Allocate energy, effort, time and money to areas consistent with your own values and skills. Understanding your own strengths, weaknesses, goals and values allows you to find a place where you can work to your best. Insist on appropriate compensation.
Audio, Business/Marketing, Design, Production, Art, Serious, Indie

The Artist Dilemma in Game Development  
by Josh Bycer [07.18.19]
Is it better to design a game for art or one for money? We're talking the artist dilemma in today's post, and how the best designers can do both.
Business/Marketing, Design, Production, Console/PC, Indie

Pre-Mortem for VR Kickstarter “Paranormal Detective: Escape from the 80’s”  
by Laura Tallardy [07.18.19]
A quick summary of the prep & launch of our VR game Kickstarter campaign.
Business/Marketing, Design, Production, Console/PC, Indie, VR

Writing Characters for Shadowgun Legends: Part Two  
by Lee Adams [07.18.19]
This is the second part of my article about writing dialogue and developing characters for the NPCs in our latest game, Shadowgun Legends...
Design, Indie, Smartphone/Tablet


DMG Entertainment — Beverly Hills, California, United States
[07.19.19]
Technical Artist


DMG Entertainment — Beverly Hills, California, United States
[07.19.19]
Game Designer


Sucker Punch Productions — Bellevue, Washington, United States
[07.18.19]
QA Manager


CG Spectrum — Online/Remote, California, United States
[07.18.19]
Concept Design Mentor (Online/Remote)
Full time or Part Time - Concept Design Mentor (Online/Remote)

CG Spectrum — ONLINE/REMOTE, California, United States
[07.18.19]
Game Design Instructor (Online/Remote)
Full time or Part Time - Game Design Instructor (Online/Remote)

CG Spectrum — ONLINE/REMOTE, California, United States
[07.18.19]
Game Programming Instructor (Online/Remote)
Full time or Part Time - Game Programming Mentor (Online/Remote)

Sucker Punch Productions — Bellevue, Washington, United States
[07.17.19]
Senior Gameplay Animator


Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[07.17.19]
Senior Game Designer
Senior Game Designer, F2P/Mobile

University of Huddersfield — Huddersfield , England, United Kingdom
[07.16.19]
University Practitioner/Senior University Practitioner in Computer Games Design (2 posts)


University of Exeter — Exeter, England, United Kingdom
[07.16.19]
Postdoctoral Research Fellow