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July 21, 2019
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Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Sony PlayStation, Tequila Works, and more are hiring now!  
by Staff [07.19.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Design, Production, Art, Recruitment

Video: A postmortem of Tacoma's experimental VO production  
by Staff [07.19.19]
In this 2017 GDC session, Brightskull's Michael Csurics reveals the extensive, experimental lengths taken to create the voiceover performances in Fullbright's award-winning narrative game Tacoma
Audio, Production, Indie, Video, Vault

Sega ends publishing partnership with narrative studio Interior Night  
by Chris Kerr [07.19.19]
Sega has scrapped its publishing deal with Interior Night, the narrative studio founded by former Quanitc Dream and Sony Entertainment Europe designer Caroline Marchal back in 2017.
Business/Marketing, Production

Different Tales is a new studio from two of the devs behind The Witcher  
by Chris Kerr [07.19.19]
Founded by The Witcher head story designer Artur Ganszyniec and project lead Jacek Brzezinski, Different Tales intends to tell slow burning stories "rooted in the common human experience."
Business/Marketing, Production

Video: Letting Go - The Florence postmortem  
by Staff [07.18.19]
In this 2019 GDC session, Mountains' Ken Wong discusses the journey of designing the studio's hit debut game Florence, a poignant look at the ups and downs of relationships.
Design, Production, Indie, Smartphone/Tablet, Video, Vault


Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Simon Carless [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, as well as the latest on No Man's Sky, Dead Cells, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

How to Make a Casual Mobile Game - Designing Sounds and Music  
by Pavel Shylenok [07.19.19]
Sounds and music are one of the most important parts of the game atmosphere - as equally important as visuals. However, all sound works are postponed for the very end. And that's completely wrong.
Audio, Design, Production, Serious, Indie

My Roblox Years: Dungeon Life and New Product Science  
by Jamie Fristrom [07.18.19]
A retrospective on the years I spent developing professionally on the Roblox platform and how I attempted to apply new product science to game development there.
Business/Marketing, Production, Console/PC, Indie

Seven Standards: 3. Gain Benefit  
by Ben Follington [07.18.19]
Allocate energy, effort, time and money to areas consistent with your own values and skills. Understanding your own strengths, weaknesses, goals and values allows you to find a place where you can work to your best. Insist on appropriate compensation.
Audio, Business/Marketing, Design, Production, Art, Serious, Indie

The Artist Dilemma in Game Development  
by Josh Bycer [07.18.19]
Is it better to design a game for art or one for money? We're talking the artist dilemma in today's post, and how the best designers can do both.
Business/Marketing, Design, Production, Console/PC, Indie

Pre-Mortem for VR Kickstarter “Paranormal Detective: Escape from the 80’s”  
by Laura Tallardy [07.18.19]
A quick summary of the prep & launch of our VR game Kickstarter campaign.
Business/Marketing, Design, Production, Console/PC, Indie, VR


DMG Entertainment — Beverly Hills, California, United States
[07.19.19]
Game Engineer


Sucker Punch Productions — Bellevue, Washington, United States
[07.18.19]
QA Manager


Sony PlayStation — San Mateo , California, United States
[07.18.19]
Global Partner Marketing Manager
As a Global Partner Marketing Manager you are a leader within the Global Third Party Relations department, responsible for shaping the global strategy and operational direction of marketing for your designated accounts and key partnerships. The role encompasses segmentation strategy, cross-functional communication, and competitive analysis with a key focus on data-driven decision making and lifecycle management to grow and deliver on account goals and KPIs.

TEQUILA WORKS — Madrid, Spain
[07.18.19]
SENIOR PRODUCER


Gameloft Ibérica, S.A.U. — Barcelona, Spain
[07.16.19]
Senior Producer


Square Enix Co., Ltd. — Tokyo, Japan
[07.15.19]
Experienced Game Developer


Digital Extremes Ltd. — London, Ontario, Canada
[07.08.19]
Senior Project Manager