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July 21, 2019
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Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

How Satisfactory's network optimizations keep multiplayer factories humming along 1
by Gamasutra Community [07.19.19]
Coffee Stain Studios' Gafgar Davallius reveals how Satisfactory is optimized for multiplayer while "handling a base with over 2000 conveyors, transporting thousands upon thousands of items."
Design, Programming, Console/PC, Social/Online

Please welcome 6 new members to the Advisory Board for GDC 2020!  
by Staff [07.18.19]
Game industry experts Kimberly Voll, M.E. Chung, Grant Shonkwiler, Elan Ruskin, Sean Vanaman, and Eve Crevoshay join the illustrious GDC Advisory Board to help make GDC 2020 the best show yet!
Design, Programming, Production, Console/PC, Serious, GDC

Don't Miss: A postmortem of Fatshark's Warhammer: End Times - Vermintide 4
by Martin Wahlund [07.17.19]
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
Design, Programming, Production, Console/PC, Indie

Outsourcing studio Pole to Win expands with Montreal office  
by Alissa McAloon [07.17.19]
The game and tech outsourcing company Pole to Win is opening up an office in Montreal, the sixteenth studio the company has opened up to date.
Programming, Production

Get a job: iGotcha Studios is hiring a Unity Developer  
by Staff [07.16.19]
iGotcha Studios is looking for a passionate programmer ready to join an exciting, growing studio.
Programming, Recruitment


Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Simon Carless [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, as well as the latest on No Man's Sky, Dead Cells, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Satisfactory: Network Optimizations 1
by Gafgar Davallius [07.18.19]
We recently released our second big Update for Satisfactory and one of the things we improved is network performance. Running huge factory simulations over the network poses a unique challenge and I'm here to share our approach on solving it.
Programming

Steam Diving Bell: a tool for "wikipedia binging" Steam games 7
by Lars Doucet [07.17.19]
Designing a tool for browsing Steam games "Wikipedia binge" style
Business/Marketing, Design, Programming, Console/PC, Indie

Guessing the Future with Patents  
by Ryan Ward [07.17.19]
Andrew F. Pratt and Ryan T. Ward of Venable LLP examine patents from three major companies within the gaming industry to predict what new technologies they are researching.
Design, Programming, Production, Console/PC, VR

Deep Management #4: Aristotle Ruminates on Game Dev Part II  
by John Bible [07.17.19]
Ever wondered how Aristotle would run a game company? In this second part, we consider Aristotle's middle way, building on our discussion of ultimate and subordinate goods. Our purpose is to convert the travails of game development to serene calmness.
Business/Marketing, Design, Programming, Production, Serious

Enabling Breakthrough Innovations in the Client-to-Cloud Revolution 1
by Neil Schneider [07.15.19]
As a follow-up to "Grasping the Client-to-Cloud Revolution", Neil Schneider discusses the innovations and market breakthroughs he sees in store for content creators and technology makers in this developing next era of computing.
Business/Marketing, Smartphone/Tablet, Indie, Serious, Console/PC, Art, Production, Programming, Design, VR


DMG Entertainment — Beverly Hills, California, United States
[07.19.19]
Game Engineer


Hi-Rez Studios — Alpharetta, Georgia, United States
[07.18.19]
Senior Technical Artist
Senior Technical Artist

Hi-Rez Studios — Alpharetta, Georgia, United States
[07.18.19]
Unannounced Project - Gameplay Programmer
Unannounced Project - Gameplay Programmer

Build A Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[07.18.19]
Senior Animation Programmer
We are looking for an experienced Senior Animation Programmer to join our Programming team in Edinburgh.

Build A Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[07.18.19]
Gameplay Networking Programmer - All Levels
We are looking for talented Gameplay Networking Programmers at all levels to join our Programming team based in Edinburgh.

Build A Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[07.18.19]
Senior Gameplay Programmer
We are looking for an experienced Senior Gameplay Programmer to join our Programming team based in Edinburgh.

Build A Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[07.18.19]
Lead Audio Programmer
We are looking for an experienced Lead Audio Programmer to join our Programming team based in Edinburgh.

CG Spectrum — ONLINE/REMOTE, California, United States
[07.18.19]
Game Programming Instructor (Online/Remote)
Full time or Part Time - Game Programming Mentor (Online/Remote)

Tangent Games LLC — Burbank, California, United States
[07.17.19]
Lead Engineer


MADFINGER Games — Brno, Czech Republic
[07.17.19]
Platform Developer