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Video: Building God of War's Atreus to fit with both gameplay and narrative  
by Staff [04.23.19]
Working Kratos' son Atreus into God of War complicated many aspects of development but, in the end, including him as a fully realized companion AI paid off.
Design, Programming, Console/PC, Video, Vault

Google coy with new Stadia details, pushes the promise of discoverability 4
by Alissa McAloon [04.23.19]
Google has lofty ambitions for its coming cloud-based game platform Stadia, many of which include giving game developers and players alike the ability to approach video games in a different way.
Console/PC, Social/Online, Smartphone/Tablet

Frostpunk has surpassed 1.4 million sales in first year  
by Chris Kerr [04.24.19]
City-building survival game Frostpunk has sold over 1.4 million copies worldwide on PC since launching a year ago.
Business/Marketing, Console/PC

Switch continues to dominate hardware sales in the U.S.  
by Chris Kerr [04.24.19]
The Nintendo Switch was the best-selling console in the U.S. throughout March in terms of unit and dollar sales, and has been throughout the past quarter.
Business/Marketing, Console/PC

Blog: Evolving difficulty modes in survival horror - Resident Evil 2 7
by Gamasutra Community [04.24.19]
What can Hardcore Mode in Resident Evil 2 offer beyond tougher enemies and scarcer bullets? A look at how content-based difficulty rewards survival horror fans.
Design, Console/PC

Here's why the Epic Games Store takes a 12 percent revenue cut from devs 8
by Chris Kerr [04.23.19]
Tim Sweeney has explained exactly why the fledgling Epic Game Store only takes a 12 percent revenue cut from devs, as opposed to the once standard 30 percent taken by rival Steam.
Business/Marketing, Console/PC

GB Studio offers a free Game Boy-inspired way to create 2D games  
by Alissa McAloon [04.22.19]
30 years out from the release of Nintendo’s iconic handheld, GB Studio offers a way to create Game Boy-esque games that can be played in browsers or emulators.
Console/PC, Social/Online

Assassin's Creed Unity hit by review bombers intent on spreading positivity 2
by Chris Kerr [04.23.19]
Assassin's Creed Unity is the latest game to be review bombed by Steam users, but perhaps not in the way you'd expect.
Business/Marketing, Console/PC



Unboxing BOXBOY! - A Character Controller Cover  
by Chad Cable [04.24.19]
An in depth look at what makes the character controller tick in HAL Laboratory's BOXBOY! This was done by "Covering" the game - a terrific game development exercise for finding hidden design, honing you craft, and expanding your toolset.
Design Programming Console/PC

Xengris and Escaping the Corporate Titan  
by James Derek [04.23.19]
Knowing what career in life to follow is not easy for some. I found out a little later in life where I needed to be, how games shaped my early years and how game development is now calling me back.
Design Programming Console/PC Indie

The Secret of Discount Mastery for Indie Studios  
by Albert Banda [04.23.19]
There are three elements that make up the secret of discount mastery for indie studios: timing, medium, and promo. Your discount promotions aren’t working for you? Then you’re probably not balancing one or more of those elements properly.
Business/Marketing Console/PC Indie Social/Online

Evolving Difficulty Modes in Survival Horror - Resident Evil 2 7
by Bryan Cheah [04.22.19]
What can Hardcore Mode in Resident Evil 2 offer beyond tougher enemies and scarcer bullets? A look at how content-based difficulty rewards survival horror fans.
Design Console/PC

Kliuless #32: Battle Royale Bans Spread  
by Kenneth Liu [04.22.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet


Sony PlayStation — San Mateo, California, United States
[04.23.19]
Sr. Manager, Competitive Gaming (North America)
Competitive Gaming is an exciting and burgeoning space within the landscape of gaming. As one of the leaders of the gaming industry, PlayStation is focused on the esports business both regionally and globally as a part of the strategic outlook on the future of gaming. The Sr. Manager, Competitive Gaming (North America) will be a senior member of this initiative, responsible for not only assisting in the creation of the overall strategy, but heavily in its execution. This position will touch all aspects of the initiative However, with a focus on driving and executing regional activities and goals. This person will also help to build the overall infrastructure, determining and allocating resource needs, global/ regional governance, cross-functional partnership and advocacy.

Subset Games — Seattle, Washington, United States
[04.23.19]
Platform Engineer
Looking for remote C/C++ programmer to help manage Subset Games' growing library, including FTL and Into the Breach.

Disbelief — Cambridge, Massachusetts, United States
[04.23.19]
Junior Programmer, Cambridge, MA
Junior Programmer

Disbelief — Cambridge, Massachusetts, United States
[04.23.19]
Senior Programmer, Cambridge, MA
Senior Programmer

Disbelief — Chicago, Illinois, United States
[04.23.19]
Senior Programmer, Chicago
Senior Programmer

Disbelief — Chicago, Illinois, United States
[04.23.19]
Junior Programmer, Chicago
Junior Programmer

Bohemia Interactive — Prague, Czech Republic
[04.23.19]
Unity Programmer
Unity Programmer C# Ylands

Square Enix Co., Ltd. — Tokyo, Japan
[04.22.19]
Experienced Game Developer


XSEED Games — Torrance, California, United States
[04.22.19]
Community Coordinator


Giant Enemy Crab — Seattle, Washington, United States
[04.22.19]
Gameplay Engineer
We’re looking for a full-time Gameplay Engineer to work on our upcoming session-based multiplayer FPS Due Process. Due Process is an adversarial SWAT shooter that delivers on planning and coordination. Each round, two teams of five confront each other in an attack/defend mission on a procedurally-generated level. Before action, each team draws out a plan of attack or defense using SWAT equipment such as breaching charges, flashbangs, ballistic shields, and night vision goggles. Your primary responsibilities will include: Analyzing and implementing game systems and maintaining their stability during beta and release Here is a link to a trailer of an early gameplay prototype as well as a link to our press kit. All assets shown in the video are placeholder and the game looks very different now. Please look at the images included in the press kit to see our intended art style. Trailer: https://www.youtube.com/watch?v=U2Wu0hOSOyA&t=3s&ab_channel=AlexanderBaard Press Kit: http://presskit.dueprocess.info/sheet.php?p=due_process