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July 21, 2019
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How Satisfactory's network optimizations keep multiplayer factories humming along 1
by Gamasutra Community [07.19.19]
Coffee Stain Studios' Gafgar Davallius reveals how Satisfactory is optimized for multiplayer while "handling a base with over 2000 conveyors, transporting thousands upon thousands of items."
Design, Programming, Console/PC, Social/Online

Tools to manage Stadia's data usage are in the works, says Google  
by Alissa McAloon [07.19.19]
Andrey Doronichev, Google’s Director of Product for Stadia, addressed some of the public's concerns in a recent AMA on the upcoming cloud-based game platform.
Console/PC, Social/Online, Smartphone/Tablet

Inside Steam Diving Bell, a tool for 'Wikipedia binging' Steam games 7
by Lars Doucet [07.18.19]
"Diving Bell's chief strength is its dumbness," says dev Lars Doucet, creator of the recommendation tool. "It's dead simple, transparent, & predictable, but the results are delightful and surprising."
Business/Marketing, Console/PC, Indie

Microsoft sees dip in quarterly Xbox revenue as hardware sales slow  
by Alissa McAloon [07.18.19]
Microsoft has closed out the fourth quarter of its 2019 fiscal year with year-over-year decreases in both its game and Xbox businesses, though full-year game revenue is on the rise.
Console/PC

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

After 28 years, cofounder Frank Pearce is leaving Blizzard 2
by Alex Wawro [07.19.19]
Blizzard Entertainment published a blog post today in which company cofounder Frank Pearce lays out his plan to leave the company after 28 years and "pass the torch to the next generation."
Business/Marketing, Console/PC

A look at The Sims 1 design docs, and a dev's argument for including same-sex romance  
by Alissa McAloon [07.19.19]
The Sims programmer Don Hopkins has uploaded a smattering of design documents from the development of the influential life simulation game.
Design, Console/PC

Don't Miss: Making Insomniac's Spider-Man do what a spider can 2
by Staff [07.18.19]
Insomniac Games' Ryan Smith talks to Gamasutra about the game design foundations of Marvel's Spider-Man (and how far back in Insomniac Games history they go).
Design, Console/PC



Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Simon Carless [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, as well as the latest on No Man's Sky, Dead Cells, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Audio Middleware: Why would I want it in my game?  
by Theo Nogueira [07.19.19]
On our current day and age of game development, almost all AAA game studios use audio middleware and so does a good amount of indie game developers. However, a lot of indie developers wonder what is it, where does it come from and why do they need it.
Audio Console/PC Serious Indie Social/Online Smartphone/Tablet VR

NASA Historian considers Kerbal Space Program  
by Bob Whitaker [07.19.19]
To celebrate the 50th anniversary of the first moon landing, Bob Whitaker talks with Dr. Roger Launius about Kerbal Space Program. Topics include the history of the Apollo Program, the Space Race, the Cold War, and Apollo 11.
Console/PC Serious

My Roblox Years: Dungeon Life and New Product Science  
by Jamie Fristrom [07.18.19]
A retrospective on the years I spent developing professionally on the Roblox platform and how I attempted to apply new product science to game development there.
Business/Marketing Production Console/PC Indie

The Artist Dilemma in Game Development  
by Josh Bycer [07.18.19]
Is it better to design a game for art or one for money? We're talking the artist dilemma in today's post, and how the best designers can do both.
Business/Marketing Design Production Console/PC Indie


Sucker Punch Productions — Bellevue, Washington, United States
[07.18.19]
QA Manager


Sony PlayStation — San Mateo , California, United States
[07.18.19]
Global Partner Marketing Manager
As a Global Partner Marketing Manager you are a leader within the Global Third Party Relations department, responsible for shaping the global strategy and operational direction of marketing for your designated accounts and key partnerships. The role encompasses segmentation strategy, cross-functional communication, and competitive analysis with a key focus on data-driven decision making and lifecycle management to grow and deliver on account goals and KPIs.

Hi-Rez Studios — Alpharetta, Georgia, United States
[07.18.19]
Senior Technical Artist
Senior Technical Artist

Hi-Rez Studios — Alpharetta, Georgia, United States
[07.18.19]
Senior Sound Designer
Senior Sound Designer

Hi-Rez Studios — Alpharetta, Georgia, United States
[07.18.19]
Unannounced Project - Gameplay Programmer
Unannounced Project - Gameplay Programmer

Build A Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[07.18.19]
Senior Animation Programmer
We are looking for an experienced Senior Animation Programmer to join our Programming team in Edinburgh.

Build A Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[07.18.19]
Gameplay Networking Programmer - All Levels
We are looking for talented Gameplay Networking Programmers at all levels to join our Programming team based in Edinburgh.

Build A Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[07.18.19]
Senior Gameplay Programmer
We are looking for an experienced Senior Gameplay Programmer to join our Programming team based in Edinburgh.

Build A Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[07.18.19]
Lead Audio Programmer
We are looking for an experienced Lead Audio Programmer to join our Programming team based in Edinburgh.

CG Spectrum — Online/Remote, California, United States
[07.18.19]
Concept Design Mentor (Online/Remote)
Full time or Part Time - Concept Design Mentor (Online/Remote)