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July 21, 2019
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Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

After 28 years, cofounder Frank Pearce is leaving Blizzard 2
by Alex Wawro [07.19.19]
Blizzard Entertainment published a blog post today in which company cofounder Frank Pearce lays out his plan to leave the company after 28 years and "pass the torch to the next generation."
Console/PC, Business/Marketing

Don't Miss: Crafting the oppressive soundscape of Wolfenstein II: The New Colossus 1
by Staff [07.19.19]
A composer & sound designer on Wolfenstein II: The New Colossus takes us on a deep dive into how he used the sound sculptures at the Baschet workshop to create a unique, oppressive soundscape.
Audio, Design

Get a job: Sony PlayStation, Tequila Works, and more are hiring now!  
by Staff [07.19.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Art, Design, Production, Recruitment

Video: A postmortem of Tacoma's experimental VO production  
by Staff [07.19.19]
In this 2017 GDC session, Brightskull's Michael Csurics reveals the extensive, experimental lengths taken to create the voiceover performances in Fullbright's award-winning narrative game Tacoma
Indie, Audio, Production, Video, Vault

A look at The Sims 1 design docs, and a dev's argument for including same-sex romance  
by Alissa McAloon [07.19.19]
The Sims programmer Don Hopkins has uploaded a smattering of design documents from the development of the influential life simulation game.
Console/PC, Design

Tools to manage Stadia's data usage are in the works, says Google  
by Alissa McAloon [07.19.19]
Andrey Doronichev, Google’s Director of Product for Stadia, addressed some of the public's concerns in a recent AMA on the upcoming cloud-based game platform.
Console/PC, Social/Online, Smartphone/Tablet

Come out to XRDC and learn how your VR skills can be used for public good!  
by Staff [07.19.19]
Hey innovators, the National Institute of Standards and Technology (NIST) is using virtual reality to improve public safety, and you can learn from their work firsthand at XRDC this October!
VR, Design

Sega ends publishing partnership with narrative studio Interior Night  
by Chris Kerr [07.19.19]
Sega has scrapped its publishing deal with Interior Night, the narrative studio founded by former Quanitc Dream and Sony Entertainment Europe designer Caroline Marchal back in 2017.
Production, Business/Marketing

Different Tales is a new studio from two of the devs behind The Witcher  
by Chris Kerr [07.19.19]
Founded by The Witcher head story designer Artur Ganszyniec and project lead Jacek Brzezinski, Different Tales intends to tell slow burning stories "rooted in the common human experience."
Production, Business/Marketing

How Satisfactory's network optimizations keep multiplayer factories humming along 1
by Gamasutra Community [07.19.19]
Coffee Stain Studios' Gafgar Davallius reveals how Satisfactory is optimized for multiplayer while "handling a base with over 2000 conveyors, transporting thousands upon thousands of items."
Console/PC, Social/Online, Programming, Design

Don't Miss: Making Insomniac's Spider-Man do what a spider can 2
by Staff [07.18.19]
Insomniac Games' Ryan Smith talks to Gamasutra about the game design foundations of Marvel's Spider-Man (and how far back in Insomniac Games history they go).
Console/PC, Design

Microsoft sees dip in quarterly Xbox revenue as hardware sales slow  
by Alissa McAloon [07.18.19]
Microsoft has closed out the fourth quarter of its 2019 fiscal year with year-over-year decreases in both its game and Xbox businesses, though full-year game revenue is on the rise.
Console/PC

Zynga is growing its presence in India with a studio expansion  
by Alissa McAloon [07.18.19]
Zynga is moving into a new space in Bengaluru, noting that the city has become a game development hub in India.
Console/PC, Smartphone/Tablet

Get a job: Disruptor Beam is hiring a Senior Game Designer  
by Staff [07.18.19]
As a Senior Game Designer, you will work with a team of producers, designers, engineers, product managers and marketers to lead the creation of world-class free-to-play mobile games.
Smartphone/Tablet, Design, Recruitment

Video: Letting Go - The Florence postmortem  
by Staff [07.18.19]
In this 2019 GDC session, Mountains' Ken Wong discusses the journey of designing the studio's hit debut game Florence, a poignant look at the ups and downs of relationships.
Smartphone/Tablet, Indie, Design, Production, Video, Vault

Ubisoft says porting games to Stadia hasn't been a costly affair  
by Alissa McAloon [07.18.19]
Ubisoft is one of the major players known to be bringing existing games to Google Stadia and the company says that, at this stage, doing so hasn’t been incredibly expensive.
Console/PC, Social/Online

Kongregate acquires mobile and browser game Bit Heroes  
by Alissa McAloon [07.18.19]
Bit Heroes launched on Kongregate's online game portal in 2016, and has now been acquired by the San Francisco-based developer and publisher.
Console/PC, Smartphone/Tablet

Please welcome 6 new members to the Advisory Board for GDC 2020!  
by Staff [07.18.19]
Game industry experts Kimberly Voll, M.E. Chung, Grant Shonkwiler, Elan Ruskin, Sean Vanaman, and Eve Crevoshay join the illustrious GDC Advisory Board to help make GDC 2020 the best show yet!
Console/PC, Serious, Programming, Design, Production, GDC

id Software studio director Tim Willits is stepping down after 24 years  
by Chris Kerr [07.18.19]
Tim Willits, the studio director, level designer, and former co-owner of id Software, is leaving the company after 24 years.
Console/PC, Production, Business/Marketing