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April 24, 2019
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Respawn CEO: Sticking to seasonal updates better for Apex Legends devs  
by Alissa McAloon [04.24.19]
Despite temptations to ramp up content production or hiring after that initial boom, Respawn CEO Vince Zampella says it was best for the team to stick to its original pacing plans for new content
Console/PC, Social/Online, Production

Nepal lifts short-lived ban on PlayerUnknown’s Battlegrounds  
by Alissa McAloon [04.24.19]
Nepal's Supreme Court has lifted the government’s ban on PlayerUnknown's Battlegrounds, ruling that the ban imposed unjustified limits on the freedom of expression guaranteed under its constitution.
Console/PC, Social/Online

Persona 5 has sold over 2.7 million copies worldwide  
by Chris Kerr [04.24.19]
Persona 5, the stylish role-playing game from Japanese developer Atlus, has sold over 2.7 million units worldwide. 
Console/PC, Business/Marketing

Blog: 10 important Kickstarter hacks from an expert  
by Gamasutra Community [04.24.19]
A quick checklist of expert hacks that should help you create a successful Kickstarter campaign.
Design, Production, Business/Marketing

Supercell partners with Internet Matters to improve child safety online  
by Chris Kerr [04.24.19]
Clash of Clans maker Supercell has joined forces with non-profit organization Internet Matters on a mission to help keep children safe in the digital world. 
Console/PC, Smartphone/Tablet, Business/Marketing

Frostpunk has surpassed 1.4 million sales in first year  
by Chris Kerr [04.24.19]
City-building survival game Frostpunk has sold over 1.4 million copies worldwide on PC since launching a year ago.
Console/PC, Business/Marketing

Switch continues to dominate hardware sales in the U.S.  
by Chris Kerr [04.24.19]
The Nintendo Switch was the best-selling console in the U.S. throughout March in terms of unit and dollar sales, and has been throughout the past quarter.
Console/PC, Business/Marketing

Blog: Evolving difficulty modes in survival horror - Resident Evil 2 7
by Gamasutra Community [04.24.19]
What can Hardcore Mode in Resident Evil 2 offer beyond tougher enemies and scarcer bullets? A look at how content-based difficulty rewards survival horror fans.
Console/PC, Design

Video: Building God of War's Atreus to fit with both gameplay and narrative  
by Staff [04.23.19]
Working Kratos' son Atreus into God of War complicated many aspects of development but, in the end, including him as a fully realized companion AI paid off.
Console/PC, Programming, Design, Video, Vault

Get a job: Into the Breach dev Subset Games is hiring a Platform Engineer  
by Staff [04.23.19]
Subset Games, the game studio behind FTL and Into the Breach, is looking for an experienced C++ programmer to work remotely and help manage its growing library of games.
Programming, Recruitment

Google coy with new Stadia details, pushes the promise of discoverability 4
by Alissa McAloon [04.23.19]
Google has lofty ambitions for its coming cloud-based game platform Stadia, many of which include giving game developers and players alike the ability to approach video games in a different way.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: Using vision as the cursor in Tethered 1
by Staff [04.23.19]
"VR offers new ways of interacting that allow us to get much closer to that mouse and pointer functionality by turning your face into a mouse pointer," says Ian Moran, technical director of Tethered.
VR, Design

Super Mario Bros. Commodore 64 fan port hit with DMCA takedowns 3
by Alissa McAloon [04.23.19]
Nintendo has taken action against a fan project to port Super Mario Bros. to the Commodore 64. After 7 years, the project released its finished game this month.
Console/PC, Social/Online

Constant development means a perpetual push to crunch at Epic, say Fortnite devs 10
by Alissa McAloon [04.23.19]
"If I take time off, the workload falls on other people, and no one wants to be that guy," one dev tells Polygon how crunch has become an unofficial requirement for QA at Epic Games.
Console/PC, Social/Online, Production

Assassin's Creed Unity hit by review bombers intent on spreading positivity 2
by Chris Kerr [04.23.19]
Assassin's Creed Unity is the latest game to be review bombed by Steam users, but perhaps not in the way you'd expect.
Console/PC, Business/Marketing

XRDC returns this October, so now's the time to pitch your great AR/VR talks!  
by Staff [04.23.19]
There's no better place to be if you want to check out the latest AR/VR tech while sharing knowledge with your peers -- and now's the time to submit your pitches for talks!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, XRDC

Here's why the Epic Games Store takes a 12 percent revenue cut from devs 8
by Chris Kerr [04.23.19]
Tim Sweeney has explained exactly why the fledgling Epic Game Store only takes a 12 percent revenue cut from devs, as opposed to the once standard 30 percent taken by rival Steam.
Console/PC, Business/Marketing

World War Z has surpassed 1 million sales in first week  
by Chris Kerr [04.23.19]
The co-op title launched on April 16 for PlayStation 4, Xbox One, and Windows PC, and notably skipped Steam in favor of the Epic Games Store.
Console/PC, Business/Marketing

Keywords nabs Japanese HTML5 developer Wizcorp for $1.1 million  
by Chris Kerr [04.23.19]
Irish game service provider Keywords has acquired Japanese work-for-hire studio Wizcorp for $1.1 million in cash. 
Smartphone/Tablet, Programming, Business/Marketing

Video: The making of the Xbox Adaptive Controller  
by Staff [04.22.19]
This GDC 2019 talk covers the process of designing the Xbox Adaptive Controller and how it required the Microsoft Devices team to rethink how they engineered controllers altogether.
Console/PC, Design, Video, Vault