Gamasutra.com - All Blogs https://www.gamasutra.com./blogs/ Gamasutra Blogs Fri, 19 Oct 2018 11:22:05 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Kliuless? Gaming Industry ICYMI #8 - by Kenneth Liu]]> https://www.gamasutra.com./blogs/KennethLiu/20181019/328984/Kliuless_Gaming_Industry_ICYMI_8.php https://www.gamasutra.com./blogs/author/KennethLiu/1025726/ Business/Marketing,Design,Production,Console/PC,Serious,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com./blogs/KennethLiu/20181019/328984/Kliuless_Gaming_Industry_ICYMI_8.php Fri, 19 Oct 2018 09:48:00 EDT <![CDATA[Video Game Music Composers: New VR Headphone Tech (2018) - by Winifred Phillips]]> https://www.gamasutra.com./blogs/WinifredPhillips/20181016/328638/Video_Game_Music_Composers_New_VR_Headphone_Tech_2018.php https://www.gamasutra.com./blogs/author/WinifredPhillips/930735/ Audio,VR https://www.gamasutra.com./blogs/WinifredPhillips/20181016/328638/Video_Game_Music_Composers_New_VR_Headphone_Tech_2018.php Tue, 16 Oct 2018 10:18:00 EDT <![CDATA[VR Design Principles in &quot;RIGS: Mechanized Combat League&quot; - by Pete Ellis]]> https://www.gamasutra.com./blogs/PeteEllis/20181015/328563/VR_Design_Principles_in_quotRIGS_Mechanized_Combat_Leaguequot.php https://www.gamasutra.com./blogs/author/PeteEllis/1007276/ Design,VR https://www.gamasutra.com./blogs/PeteEllis/20181015/328563/VR_Design_Principles_in_quotRIGS_Mechanized_Combat_Leaguequot.php Mon, 15 Oct 2018 11:20:00 EDT <![CDATA[The Three Words That Will Make Magic Leap and Products Like it - by Neil Schneider]]> https://www.gamasutra.com./blogs/NeilSchneider/20181015/328567/The_Three_Words_That_Will_Make_Magic_Leap_and_Products_Like_it.php https://www.gamasutra.com./blogs/author/NeilSchneider/886871/ Business/Marketing,Serious,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com./blogs/NeilSchneider/20181015/328567/The_Three_Words_That_Will_Make_Magic_Leap_and_Products_Like_it.php Mon, 15 Oct 2018 11:19:00 EDT <![CDATA[Video Game Deep Cuts: Smash That Magic Spiderweb - by Simon Carless]]> https://www.gamasutra.com./blogs/SimonCarless/20181014/328585/Video_Game_Deep_Cuts_Smash_That_Magic_Spiderweb.php https://www.gamasutra.com./blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com./blogs/SimonCarless/20181014/328585/Video_Game_Deep_Cuts_Smash_That_Magic_Spiderweb.php Sun, 14 Oct 2018 10:51:00 EDT <![CDATA[Kliuless? Gaming Industry ICYMI #7 - by Kenneth Liu]]> https://www.gamasutra.com./blogs/KennethLiu/20181012/328476/Kliuless_Gaming_Industry_ICYMI_7.php https://www.gamasutra.com./blogs/author/KennethLiu/1025726/ Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com./blogs/KennethLiu/20181012/328476/Kliuless_Gaming_Industry_ICYMI_7.php Fri, 12 Oct 2018 09:19:00 EDT <![CDATA[Working with Local Developers to Gain Experience in Games User Research - by Jessica Tompkins]]> https://www.gamasutra.com./blogs/JessicaTompkins/20181011/328377/Working_with_Local_Developers_to_Gain_Experience_in_Games_User_Research.php https://www.gamasutra.com./blogs/author/JessicaTompkins/1009505/ Production,Console/PC,Indie,Smartphone/Tablet https://www.gamasutra.com./blogs/JessicaTompkins/20181011/328377/Working_with_Local_Developers_to_Gain_Experience_in_Games_User_Research.php Thu, 11 Oct 2018 10:41:00 EDT <![CDATA[Rebuilding the Reach - by Paul Arendt]]> https://www.gamasutra.com./blogs/PaulArendt/20181010/328312/Rebuilding_the_Reach.php https://www.gamasutra.com./blogs/author/PaulArendt/1007963/ Design https://www.gamasutra.com./blogs/PaulArendt/20181010/328312/Rebuilding_the_Reach.php Wed, 10 Oct 2018 10:47:00 EDT <![CDATA[Gaming the Next American Civil War - by Edward Castronova]]> https://www.gamasutra.com./blogs/EdwardCastronova/20181008/328120/Gaming_the_Next_American_Civil_War.php https://www.gamasutra.com./blogs/author/EdwardCastronova/291275/ Design,Serious https://www.gamasutra.com./blogs/EdwardCastronova/20181008/328120/Gaming_the_Next_American_Civil_War.php Mon, 08 Oct 2018 12:59:00 EDT <![CDATA[How to choose what game to make next - by Jake Birkett]]> https://www.gamasutra.com./blogs/JakeBirkett/20181008/328091/How_to_choose_what_game_to_make_next.php https://www.gamasutra.com./blogs/author/JakeBirkett/893550/ Business/Marketing,Indie https://www.gamasutra.com./blogs/JakeBirkett/20181008/328091/How_to_choose_what_game_to_make_next.php Mon, 08 Oct 2018 12:59:00 EDT <![CDATA[Orbit Prediction For VR Dogfighting - by Mo Ga]]> https://www.gamasutra.com./blogs/MoGa/20181019/328971/Orbit_Prediction_For_VR_Dogfighting.php https://www.gamasutra.com./blogs/author/MoGa/1026149/ Programming,VR https://www.gamasutra.com./blogs/MoGa/20181019/328971/Orbit_Prediction_For_VR_Dogfighting.php Fri, 19 Oct 2018 09:49:00 EDT <![CDATA[How Yacht Club Games Created Shovel Knight's Tinker Knight Boss - by David Craddock]]> https://www.gamasutra.com./blogs/DavidCraddock/20181018/328731/How_Yacht_Club_Games_Created_Shovel_Knights_Tinker_Knight_Boss.php https://www.gamasutra.com./blogs/author/DavidCraddock/942811/ Design,Programming,Art,Console/PC,Indie https://www.gamasutra.com./blogs/DavidCraddock/20181018/328731/How_Yacht_Club_Games_Created_Shovel_Knights_Tinker_Knight_Boss.php Thu, 18 Oct 2018 12:20:00 EDT <![CDATA[Lessons Learned After Making Anodyne with Sean Han Tani - by Larry&Brandon GDU]]> https://www.gamasutra.com./blogs/LarryBrandonGDU/20181018/328888/Lessons_Learned_After_Making_Anodyne_with_Sean_Han_Tani.php https://www.gamasutra.com./blogs/author/LarryBrandonGDU/1026121/ Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie https://www.gamasutra.com./blogs/LarryBrandonGDU/20181018/328888/Lessons_Learned_After_Making_Anodyne_with_Sean_Han_Tani.php Thu, 18 Oct 2018 12:18:00 EDT <![CDATA[Why It's So Difficult to Talk About Crunch in Game Development - by Josh Bycer]]> https://www.gamasutra.com./blogs/JoshBycer/20181018/328890/Why_Its_So_Difficult_to_Talk_About_Crunch_in_Game_Development.php https://www.gamasutra.com./blogs/author/JoshBycer/823287/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com./blogs/JoshBycer/20181018/328890/Why_Its_So_Difficult_to_Talk_About_Crunch_in_Game_Development.php Thu, 18 Oct 2018 12:17:00 EDT <![CDATA[Persuasion and game design - by Antonio Torres]]> https://www.gamasutra.com./blogs/AntonioTorres/20181018/328875/Persuasion_and_game_design.php https://www.gamasutra.com./blogs/author/AntonioTorres/1026413/ Business/Marketing,Console/PC https://www.gamasutra.com./blogs/AntonioTorres/20181018/328875/Persuasion_and_game_design.php Thu, 18 Oct 2018 12:06:00 EDT <![CDATA[Breaking the VR Speed Barrier: Sprint Vector's Fluid Locomotion Technology - by Lauren Irvine]]> https://www.gamasutra.com./blogs/LaurenIrvine/20181017/328546/Breaking_the_VR_Speed_Barrier_Sprint_Vectors_Fluid_Locomotion_Technology.php https://www.gamasutra.com./blogs/author/LaurenIrvine/1025341/ Design,Programming,Production,VR https://www.gamasutra.com./blogs/LaurenIrvine/20181017/328546/Breaking_the_VR_Speed_Barrier_Sprint_Vectors_Fluid_Locomotion_Technology.php Wed, 17 Oct 2018 09:25:00 EDT <![CDATA[How Yacht Club Games Created Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight Bosses - by David Craddock]]> https://www.gamasutra.com./blogs/DavidCraddock/20181017/328730/How_Yacht_Club_Games_Created_Shovel_Knights_Specter_Knight_Plague_Knight_and_Propeller_Knight_Bosses.php https://www.gamasutra.com./blogs/author/DavidCraddock/942811/ Design,Programming,Art,Console/PC,Indie https://www.gamasutra.com./blogs/DavidCraddock/20181017/328730/How_Yacht_Club_Games_Created_Shovel_Knights_Specter_Knight_Plague_Knight_and_Propeller_Knight_Bosses.php Wed, 17 Oct 2018 09:24:00 EDT <![CDATA[Metaspoilers and how they can influence the player experience. - by Bruno Freitas]]> https://www.gamasutra.com./blogs/BrunoFreitas/20181017/328773/Metaspoilers_and_how_they_can_influence_the_player_experience.php https://www.gamasutra.com./blogs/author/BrunoFreitas/1014504/ Design https://www.gamasutra.com./blogs/BrunoFreitas/20181017/328773/Metaspoilers_and_how_they_can_influence_the_player_experience.php Wed, 17 Oct 2018 09:23:00 EDT <![CDATA[Top 3 Game Career Planning Videos from Ask Gamedev - by Matt AG]]> https://www.gamasutra.com./blogs/MattAG/20181017/328767/Top_3_Game_Career_Planning_Videos_from_Ask_Gamedev.php https://www.gamasutra.com./blogs/author/MattAG/1026391/ Business/Marketing https://www.gamasutra.com./blogs/MattAG/20181017/328767/Top_3_Game_Career_Planning_Videos_from_Ask_Gamedev.php Wed, 17 Oct 2018 09:20:00 EDT <![CDATA[How Yacht Club Games Created Shovel Knight's Baz, Mole Knight, and King Knight Bosses - by David Craddock]]> https://www.gamasutra.com./blogs/DavidCraddock/20181016/328724/How_Yacht_Club_Games_Created_Shovel_Knights_Baz_Mole_Knight_and_King_Knight_Bosses.php https://www.gamasutra.com./blogs/author/DavidCraddock/942811/ Design,Programming,Art,Console/PC,Indie https://www.gamasutra.com./blogs/DavidCraddock/20181016/328724/How_Yacht_Club_Games_Created_Shovel_Knights_Baz_Mole_Knight_and_King_Knight_Bosses.php Tue, 16 Oct 2018 11:41:00 EDT