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February 18, 2019
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Designing deeply unsettling 'hidden horror' with Layers of Fear dev Bloober Team 1
by John Harris [02.15.19]
Rafal Basaj, producer at Bloober Team, talked with us about Layers of Fear, and his studio's brand of personal, unsettling horror game design.
Design, Console/PC, Indie

US labor organization AFL-CIO urges game developers to unionize in open letter 11
by Alissa McAloon [02.15.19]
“This is a moment for change. It won't come from CEOs. It won't come from corporate boards. And, it won't come from any one person," says the AFL-CIO's Liz Shuler.
Production, Console/PC

Bayonetta 2 game director Yusuke Hashimoto has left Platinum Games  
by Chris Kerr [02.15.19]
Hashimoto broke the news on Twitter, with the announcement coming just a couple of days after Nintendo confirmed Bayonetta 3 was still in development during its latest Nintendo Direct.
Business/Marketing, Production, Console/PC

Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, Video

Fortnite dance off: Fresh Prince star refused copyright on 'Carlton Dance' 1
by Chris Kerr [02.15.19]
The legal skirmish between Epic Games and those who claim to own the dance moves used as emotes in Fortnite is heating up. 
Business/Marketing, Console/PC

BOY, God of War won big at the DICE Awards
by Kris Graft [02.14.19]
At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica’s God of War.
Audio, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Activision Blizzard reports historic financial gains amid major layoffs 25
by Alex Wawro [02.12.19]
Activision Blizzard published its 2018 earnings report today, and while the company's revenues rose year-over-year CEO Bobby Kotick stated that "we didn't realize our full potential."
Business/Marketing, Console/PC

Darksiders 3 already made back its development and marketing spend  
by Alissa McAloon [02.13.19]
THQ Nordic says that the game led its own sales, which increased to SEK 352 million (~$38 million) for the quarter. The Group as a whole saw its sales increase by 441 percent in that same period.
Business/Marketing, Console/PC

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Simon Carless [02.17.19]
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Pitching Your Game with Rebekah Saltsman  
by Larry&Brandon GDU [02.15.19]
GDC 2019 is in a month and it's a time for many indie developers to network and pitch their games to investors. Rebekah Saltsman owns 51% of Finji, which makes and publishes indie games. She has a decade of experience listening to and making pitches and i
Business/Marketing Art Console/PC Indie

Bioshock Infinite - Does it fit in with the others in the series?  
by Gaurav Singh Bisht [02.15.19]
Bioshock Infinite A game which was supposed to be the end of the Bioshock series, but does it really do justice to its predecessors?
Design Console/PC

Can states tax violent video games?  
by Brandon Huffman [02.15.19]
Recently, a lawmaker in Pennsylvania proposed a law to tax the sale of video games rated M or AO by ESRB at 10%. Can states legally do this?
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Kliuless #23: Company Strategy & Ownership Model  
by Kenneth Liu [02.14.19]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Curriculum Associates — San Francisco, California, United States
Senior Software Engineer - Learning Games (Unity)

Deep Silver Volition — Champaign, Illinois, United States
Effects (VFX) Artist

Skydance Interactive — Marina Del Rey, California, United States
Lead Engineer
Skydance Interactive is looking for a Lead Engineer for our game series based on The Walking Dead

Skydance Interactive — Marina Del Rey, California, United States
Sr. Character Artist
Skydance Interactive is looking for a talented Senior Character Artist to join our small knit studio. Our ideal candidate will be well-versed in all aspects of character modeling development and will serve as a mentor to other artist.

MindForge a Division of International Risk Management Institute — Columbus, Ohio, United States
Unity Engineer

Funcom — Oslo, Norway
Tools Programmer

Funcom — Oslo, Norway
Technical Animator

Funcom — Oslo, Norway
Gameplay Programmer

Insomniac Games — Burbank, California, United States
Outsourcing Manager
Insomniac Games is looking for an Outsourcing Manager

Sucker Punch Productions — Bellevue, Washington, United States
Environment Artist