Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Blog: Designing the boss battles in Shovel Knight- Part 3  
by Gamasutra Community [10.19.18]
In the third and final batch of exclusive material from David L. Craddock's 'Shovel Knight' book, the author discusses how developer Yacht Club Games designed the Tinker Knight boss battle.
Design, Production, Console/PC

Splash Damage ends Dirty Bomb live development  
by Alissa McAloon [10.19.18]
According to a post from the company, Dirty Bomb looks to be another case of a live game with costs that started to outweigh its income, an unfortunate inevitability for most live free-to-play games.  
Console/PC, Social/Online

Games as a service drives huge market value spike for EA, Activision  
by Chris Kerr [10.19.18]
The combined market value of U.S. publishers EA and Activision has grown by $79 billion since 2012, largely thanks to the success of the games-as-a-service model.
Business/Marketing, Design, Console/PC

Secretly console first: A better approach to multi-platform game UI design
by David Sinclair [10.18.18]
This article is aimed at UI minded folks working on AAA/AA games with a view to helping them to avoid creating problems for themselves while still providing a great player experience.
Design, Console/PC

Rockstar Games clocks the average employee's workweek at 42-45 hours  
by Alissa McAloon [10.18.18]
Rockstar Games shared employees’ self-reported hours spanning from January to September of this year in the wake of outcry over crunch.
Production, Console/PC

Dota 2 now dynamically discloses loot box odds in-game  
by Alissa McAloon [10.18.18]
Dota 2 players can now click on an arrow right next to one of the game’s purchasable “treasure” loot boxes to see the odds for rare, very rare, and extremely rare drops.
Console/PC, Social/Online

Six Foot lays off nearly one third of dev team following Dreadnought Steam launch  
by Alissa McAloon [10.18.18]
UPDATE: 45 developers, a third of the game dev team, have been offered the choice of either being laid off or taking unpaid leave until Dreadnaught becomes profitable.
Console/PC

Steam store pages now officially support animated gifs 7
by Alissa McAloon [10.17.18]
Valve has rolled out an update to Steam that allows devs to embed animated gifs directly into the “about” section of a game’s store page.
Business/Marketing, Console/PC, Social/Online



Kliuless? Gaming Industry ICYMI #8  
by Kenneth Liu [10.19.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

How Yacht Club Games Created Shovel Knight's Tinker Knight Boss  
by David Craddock [10.18.18]
In the third and final batch of exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Tinker Knight boss battle.
Design Programming Art Console/PC Indie

Lessons Learned After Making Anodyne with Sean Han Tani  
by Larry&Brandon GDU [10.18.18]
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity,
Business/Marketing Design Programming Production Art Console/PC Indie

Why It's So Difficult to Talk About Crunch in Game Development  
by Josh Bycer [10.18.18]
The recent news surrounding Rockstar Studios regarding crunch frames today's talk about why the concept is always hard for developers to agree upon.
Business/Marketing Design Production Console/PC Indie

Persuasion and game design  
by Antonio Torres [10.18.18]
Leadership has many dimensions. While the naive view is that leaders give orders and subordinates follow them, the reality is much different in many situations.
Business/Marketing Console/PC


Cold Iron Studios — San Jose, California, United States
[10.18.18]
Console Gameplay Engineer
Cold Iron is seeking an experienced Console Gameplay Engineer to join our world class team on our next AAA title for consoles and PC! Are you a passionate game developer? Is making an awesome game the thing that gets you out of bed in the morning? We’re sure you’re amazing in your field, but do you see perfecting your skills as the means to making the best experiences possible? Great, we want to hear from you!

Cold Iron Studios — San Jose, California, United States
[10.18.18]
Site Reliability Engineer
Cold Iron is seeking an experienced Site Reliability Engineer to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[10.18.18]
Infrastructure Engineer
Cold Iron is seeking an experienced Infrastructure Engineer to join us in creating a shooter set in the Alien universe for consoles and PC!

Deep Silver Volition — Champaign, Illinois, United States
[10.18.18]
Mid/Senior Multiplayer Programmer


Frictional Games — Malmö, Sweden
[10.18.18]
Tools Programmer


Schell Games — Pittsburgh, Pennsylvania, United States
[10.17.18]
Senior Unreal Game Engineer


Schell Games — Pittsburgh, Pennsylvania, United States
[10.17.18]
Senior Designer


Digital Extremes - US Office — Costa Mesa, California, United States
[10.17.18]
PR Manager (Medial Relations)


Square Enix Co., Ltd. — Tokyo, Japan
[10.17.18]
Experienced Game Developer


Cold Iron Studios — San Jose, California, United States
[10.16.18]
Senior Environment Artist
Cold Iron is seeking an experienced Sr. Environment Artist to join us in creating a shooter set in the Alien universe for consoles and PC!