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October 19, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Splash Damage ends Dirty Bomb live development  
by Alissa McAloon [10.19.18]
According to a post from the company, Dirty Bomb looks to be another case of a live game with costs that started to outweigh its income, an unfortunate inevitability for most live free-to-play games.  
Console/PC, Social/Online

Dota 2 now dynamically discloses loot box odds in-game  
by Alissa McAloon [10.18.18]
Dota 2 players can now click on an arrow right next to one of the game’s purchasable “treasure” loot boxes to see the odds for rare, very rare, and extremely rare drops.
Console/PC, Social/Online

Steam store pages now officially support animated gifs 7
by Alissa McAloon [10.17.18]
Valve has rolled out an update to Steam that allows devs to embed animated gifs directly into the “about” section of a game’s store page.
Business/Marketing, Console/PC, Social/Online

Epic sues YouTubers for using and selling Fortnite cheats 22
by Alissa McAloon [10.16.18]
Epic Games has filed a lawsuit against two YouTubers, accusing the pair of copyright infringement and breach of contract for both using and promoting the use of Fortnite cheats.
Console/PC, Social/Online

Devs air grievances with Steam reviews, regional pricing, and dev support 1
by Alissa McAloon [10.19.18]
An insightful read from Polygon gathers feedback from several game devs about Steam’s review system, regional pricing, and overall developer support.
Business/Marketing, Console/PC, Social/Online

GDC 2019 is now open for registration!  
by Staff [10.17.18]
Now's the time to register for GDC 2019! You'll want to look at pass options and register early to get the best price. Plus, some passes have limited quantities so if you’re interested, don't wait!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Sony is working on a fix for a PlayStation 4-crashing messages bug  
by Alissa McAloon [10.15.18]
Sony is in the process of fixing a bug that allows unsupported text characters sent via messages to lock up PlayStation 4 systems.
Console/PC, Social/Online

Video Game Deep Cuts: Smash That Magic Spiderweb  
by Gamasutra Staff [10.14.18]
This week's highlights include a neat Smash Bros interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Kliuless? Gaming Industry ICYMI #8  
by Kenneth Liu [10.19.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

The Three Words That Will Make Magic Leap and Products Like it 4
by Neil Schneider [10.15.18]
Brian Merchant from Gizmodo gave factually poignant coverage of Leap Con. This resulted in a eureka moment which defined what Magic Leap and products like it are about, what they deliver, and what their futures are through three critical words.
Business/Marketing Serious Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Smash That Magic Spiderweb  
by Simon Carless [10.14.18]
This week's highlights include a neat Smash Brothers interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Kliuless? Gaming Industry ICYMI #7  
by Kenneth Liu [10.12.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

How Personalization Improves Video Games  
by Josh Bycer [10.11.18]
Today's post looks at how personalization has become a major option in video games and the importance of letting the player be creative.
Design Console/PC Indie Social/Online Smartphone/Tablet


Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]
Senior Game Developer
Senior Game Developer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]
General Game Designer
General Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]
Senior General Game Designer
Senior General Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]
Senior System Game Designer
Senior System Game Designer - Portage Michigan

Digital Extremes - US Office — Costa Mesa, California, United States
[10.17.18]
PR Manager (Medial Relations)


innogames — Hamburg, Germany
[10.01.18]
Unity Developer for a New Mobile Game