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Feature: 'E3 Report: Smart Marketing - How an Intelligent Approach to Research Can Boost Your Bottom Line'

In today's feature covering the extensive developer sessions held at last week's E3 Expo, Azurelore Korrigan reports on a panel of videogame marketing experts ...

Simon Carless, Blogger

May 24, 2005

1 Min Read

In today's feature covering the extensive developer sessions held at last week's E3 Expo, Azurelore Korrigan reports on a panel of videogame marketing experts which explored the misconceptions about "strategic information gathering", stressing that current videogame marketing "relies too much on gut instinct," a tendency that has "slowed the industry's progress in becoming a dominant medium."

In this excerpt, the panelists discuss some instances in which games didn't perform as expected:

"Naboa mentioned two recent instances where retailers were, as she put it, "too conservative"; Asphalt Urban GT and Lumines. "Retailers didn't want to stock them, but they sold great." Prince of Persia: Sands of Time was another problem. Ubisoft believed in it internally, and retailers liked it; consumers, however, "just didn't like the game."

Marketing surprises and disasters, Feinstein said, are usually the result of insufficient research. One recent mistake was in underestimating Need for Speed: Underground, which sold far more well than EA had expected. Had they done more research, Feinstein said, they could have predicted how well the game would be received and given it more support.

The Sims Online illustrated another problem; although they had done their "homework," and knew that response was tepid, Feinstein said they "didn't really listen" to the results. They were in love with the concept. Research is rarely wrong, she insisted. The main problem is that people don't always pay attention to it."

You can now read the full Gamasutra feature on the subject (free registration required.)

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2005

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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