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March 26, 2019
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Don't Miss: Devs weigh in on the best ways to write and design characters  
by Alan Bradley [03.26.19]
Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish.
Console/PC, Production

GDC in Pictures: Highlights from GDC 2019!  
by Staff [03.26.19]
Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Blog: The best slides I saw at GDC 2019  
by Gamasutra Community [03.26.19]
You see a lot of slides at GDC. These are the best ones from the sessions I attended.
Programming, Design, Production

Blog: My full time indie developer life - Year 2 2
by Gamasutra Community [03.26.19]
2018 may have brought some failures, but it also was a much more successful year. I'll cover the essence of how I am approaching the growth of the company leading into new developments.
Programming, Production, Business/Marketing

EA lays off 350 staff in marketing, publishing, and operations 1
by Alissa McAloon [03.26.19]
Electronic Arts has issued a statement on a sizable round of layoffs that aim to ramp "down our current presence in Japan and Russia" and refocus on "increasing quality in our games and services."
Business/Marketing

Blog: The free-to-play story of Pish Posh Push 1
by Gamasutra Community [03.26.19]
Back in 2017 I launched my first freemium game on Google Play. The next 18 months included rapid increases and sudden drops in revenue, and even saw the game pulled from the store. Here's my story.
Design

Kabam acquires Montreal-based mobile studio Riposte Games & Co  
by Chris Kerr [03.26.19]
Riposte is best known for working on simulation and strategy titles like Mini Guns, Dungeon Stars, and Shop Heroes, and has team comprised of developers from Ubisoft, EA, and Gameloft.
Smartphone/Tablet, Business/Marketing

Opinion: A closer look at the strategy behind Apple Arcade 1
by Joost van Dreunen [03.26.19]
SuperData Research founder Joost van Dreunen takes an in-depth look at Apple's newly-announced games subscription service and whether it has a chance to succeed in the current market.
Smartphone/Tablet, Business/Marketing

Standalone Vive Focus Plus will cost $799 when it arrives in April  
by Chris Kerr [03.26.19]
The device, which is geared towards HTC's enterprise customer base, was unveiled back in February, but pricing details had been kept under wraps until now. 
VR, Business/Marketing

PlayStation VR headset sales have topped 4.2 million  
by Chris Kerr [03.26.19]
The hardware maker broke the news in a post on the PlayStation Blog, although it neglected to provide an update on PS VR software sales.
VR, Business/Marketing

How submarine sims shaped the design of Objects in Space  
by Joel Couture [03.26.19]
Gamasutra sat down with Leigh and Elissa Harris of Flat Earth Games to talk about the making of Objects in Space, a game that gives players a starship and sets them free in a galaxy to do as they will.
Indie, Design

Video: Visual effects and the rise of realtime rendering  
by Staff [03.25.19]
In this 2017 GDC talk, visual effects (VFX) veterans Keith Guerrette and Drew Skillman discuss why it's important to foster a culture of knowledge sharing and collaboration within the VFX community.
Console/PC, Art, Design, Video

KO_OP, ustwo games announce Apple Arcade exclusives  
by Emma Kidwell [03.25.19]
KO_OP and ustwo games will be releasing their new titles Winding Worlds and Repair, respectively, as Apple Arcade exclusives. 
Smartphone/Tablet, Business/Marketing

Catch up on Gamasutra's extensive GDC 2019 coverage! 2
by Staff [03.25.19]
GDC 2019 may be in the books, but you can catch Gamasutra's coverage from last week right here, from details on Google Stadia to brilliant talks on game design to interviews from game industry luminaries plus all the news you can use.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Obituary: Take-Two founder Ryan Brant has passed away 1
by Staff [03.25.19]
Take-Two founder Ryan Brant passed away on March 23, 2019 at the age of 49.
Console/PC, Business/Marketing

EA signs publishing deal with Vicarious Visions founders  
by Emma Kidwell [03.25.19]
Velan Studios, a new studio created by former Vicarious Visions' founders Guha and Karthik Bala, has signed a deal with Electronic Arts to publish their first game. 
Console/PC, Business/Marketing

Get a job: DeepMind is hiring a Games Designer  
by Staff [03.25.19]
DeepMind is looking for a Technical Level Designer with a passion for behavioral and goal-oriented design to help it implement a range of challenges and tasks for its AI agents to solve.
Design, Recruitment

Fallout 76 and a handful of upcoming Bethesda titles now headed for Steam  
by Alissa McAloon [03.25.19]
Bethesda has announced that a handful of its games will be launching on Steam in the future, in addition to the company’s own PC storefront. 
Console/PC

Don't Miss: Tuning Dead Cells to appeal to players both fast and slow 2
by Staff [03.25.19]
“It took one year -- a little bit less than one year -- and we switched it from a totally different [game] to this action platformer," says designer Sébastien Bénard in this Dead Cells dev rumination.
Console/PC, Indie, Design

6 years in, Warframe nears 50 million lifetime players  
by Alissa McAloon [03.25.19]
The free-to-play game Warframe has nearly clocked 50 million registered players across PC, Switch, Xbox One, and PlayStation 4.
Console/PC, Social/Online